The Elder Scrolls: Legends Open Beta
What is The Elder Scrolls: Legends?
The Elder Scrolls: Legends is Bethesda’s take on card collecting game genre. Couple of days ago it transitioned in open beta phase and in this article I’m going to tell you everything you need to know about it.
From this point on I’ll refer to The Elder Scrolls: Legends with TESL. It’s being developed by Dire Wolf Digital and published by non other than Bethesda Softworks. At its core TESL is an CCG Hearthstone-like game with an unique twist to the genre. The game is set to launch at some point in 2016 but no firm date has been set just yet.
As I mentioned the game has an unique approach to already dominated genre. Unlike Hearthstone there aren’t any classes for you to choose from. At the start of the game (when you first boot it up) you’ll be prompted with a screen to choose your avatar. These, as far as I’m aware, only set a preference for which cards you’ll obtain first. Instead of classes, TESL has a different style when it comes to deck building. The limit of deck size is 70 cards, which in itself makes the game different from HS. And the bare minimum cards you need to have in your deck is 50. Of course the more cards you have the bigger the diversity. But lesser chance to draw certain cards you might need in some situations. This adds a lot more to think about when building decks. The way of ‘class’ diversion is made by choosing attributes your deck will have. Currently there are 5 main attributes to choose from, next to neutral cards. Maximum amount of different attributes your deck can have is 2.
Let me just say it, it’s nothing like Hearthstone. Instead of one lane where you place you minions, in TESL there are 2 lanes. Every lane can have effects that alter the behavior of creatures placed in those lanes. For example, one lane can make every minion stealthy for one turn while other lane can have ‘wind’ effect that shifts position of an random minion so it goes to the other lane. Those purely open up a lot of room for TESL to play a lot differently from HS. Next unique thing is the ‘runes’ system. Every game you start of with 30hp. After every 5hp you loose an rune breaks and you instantly draw a card. If that card has ‘prophecy’ effect on it then it can be played with 0 mana cost even while in middle of your opponent’s turn.
Your mana isn’t limited to 10 like in HS and many card modifiers from HS are present in TESL but in a little different way.
This all adds a lot for this game to be an entity itself and not to be compared with Hearthstone anymore.
Lore that you care about
The biggest ‘selling’ point for me about this game was the presence of The Elder Scrolls lore. I’m not a person that’s into WoW lore since I never even played that game. But, I did play all of TES games and I know its lore very well. Most of the minions, spells, weapons and avatars are directly from those TES games. So while I was playing, the familiarity of in other ways such a strange CCG never failed to put me off guard in a positive way.
Should you play it?
If you’re someone that likes CCG genre and is willing to cool off from HS then this game is probably worth downloading and checking out. It has everything this kind of game should have and in many ways feels like a game that’s already released and not just in beta.
I know one for certain, there’s enough room in my games list for both HS and TESL to become permanent guests.