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Anub’arak

Trait: Scarab Host

Spawn a Beetle at your location whenever you use an ability. Beetles last for 8 seconds, attacking nearby enemies for 21 (+4% per level) damage.

Abilities

Impale Mana Cost: 65 Cooldown: 12 seconds Deals 100 damage. Stuns for 1 second.
Harden Carapace Mana Cost: 30 Cooldown: 7 seconds Gain a Shield that absorbs 315 damage over 3 seconds.
Burrow Charge Mana Cost: 65 Cooldown: 14 seconds Burrows to location, dealing 96 damage and briefly stunning enemies in a small area upon surfacing. Targets hit by Burrow Charge have their Movement Speed slowed by 25% for 2.5 seconds. Can reactivate the Ability to surface early.

Heroics

Locust Swarm Mana Cost: 75 Cooldown: 100 seconds Deal 62 damage per second in an area around yourself. Each enemy damaged heals you for 21 Health. Lasts 6 seconds.
Cocoon Mana Cost: 70 Cooldown: 60 seconds Wraps target enemy Hero in a cocoon, rendering them unable to act or be targeted for 8 seconds. Allies of the Hero can attack the cocoon to break it and free them early. Range: 6

Anub’arak build guide

I remember when WarCraft III: The Frozen Throne came out some fifteen years ago. The addition of heroes and units was refreshing, and one of the most prominent heroes added was Anub’arak, a colossal bug which brought something new to the game.

The situation is the same with the Heroes of the Storm. He is played as a balanced warrior, since his abilities can hit from far, and should be used this way. In any case, who doesn’t love spiders, bugs, and webs?! Let’s get to this Anub’arak build guide right away, shall we?

“I’ll consume the living and the dead!”

Anub'arak, The Traitor King

Strengths

  • Amazing teamfight initiator
  • Talent choices are flexible, so he can effectively counter the opposing heroes
  • Superb crowd control and abilities which will interrupt the opposing heroes
  • Possible love interest for Zagara (this is a joke, of course)

Weaknesses

  • Somewhat squishy (pun intended)
  • His abilities are skillshots, a lot of practice needed to master all of them
  • Poor damage output

Here are some tips on how to be more efficient while playing this huge bug.

  • Scarab Host is excellent for intercepting damage from opposing heroes, towers and Mercenaries. It is also useful for increasing pressure while pushing the lane.
  • Cocoon shouldn’t be used unless it is essential. This ability has a long cooldown; it is better to spare it for a critical moment than to be without it when most needed.
  • Harden Carapace has a low cooldown and should be used while others are on cooldown. This will spawn beetles, and since it has low mana consumption, feel free to spam this ability whenever possible.
  • Burrow Charge is an excellent gap closer, so use it to approach heroes such as Azmodan. To extend your usability, follow up with Impale.
  • Locust Swarm may heal a lot of health points, but you should be careful about this heroic ability. It can help you stay alive but watch out for burst damage heroes, such as Valla.
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TALENT BREAKDOWN

1
Resilient Scarab
Beetles have 50 Spell Armor.
Nerubian Armor
Every 12 seconds, gain 30 Spell Armor against the next Ability and subsequent Abilities cast against you for 1.5 seconds, reducing the damage taken by 30%.
Regeneration Master
❢ Quest: Gathering a Regeneration Globe increases your Health Regeneration by 1 per second, up to 30. ❢ Reward: After gathering 30 Regeneration Globes, you also gain 500 Health.
Resilient Scarab
Beetles have 50 Spell Armor.
4
Bed of Barbs
Create a bed of spikes along Impale's path that Slows enemies by 25% and deals 21 damage per second. Spikes persist for 3.5 seconds.
Shed Exoskeleton
Using Hardened Carapace increases Move Speed by 30% for 3 seconds.
Underking
Increases Burrow Charge range by 20% and damage by 100%.
Legion of Beetles
Automatically spawn a Beetle every 8 seconds. Can be toggled on and off.
Bed of Barbs
Create a bed of spikes along Impale's path that Slows enemies by 25% and deals 21 damage per second. Spikes persist for 3.5 seconds.
7
Chitinous Plating
While Harden Carapace is active, taking damage from enemy Abilities reduces its cooldown by 1 seconds, up to 3 seconds.
Subterranean Shield
Burrow Charge also grants a 345 point Shield for 5 seconds.
Leeching Scarabs
Beetles gain 20% damage and heal you for 50% of their damage with each attack if you are nearby.
Chitinous Plating
While Harden Carapace is active, taking damage from enemy Abilities reduces its cooldown by 1 seconds, up to 3 seconds.
10
Locust Swarm
Deal 62 damage per second in an area around yourself. Each enemy damaged heals you for 21 Health. Lasts 8 seconds.
Cocoon
Wraps target enemy Hero in a cocoon, rendering them unable to act or be targeted for 8 seconds. Allies of the Hero can attack the cocoon to break it and free them early.
Locust Swarm
Deal 62 damage per second in an area around yourself. Each enemy damaged heals you for 21 Health. Lasts 8 seconds.
13
Burning Rage
Deal 23 damage per second to nearby enemies.
Urticating Spines
Twin Blades attacks deal 150% bonus damage to non-Heroes.
Acid Drenched Mandibles
Attacking a Hero that is Slowed, Rooted, or Stunned increases Anub'arak's Basic Attack damage by 70% for 3 seconds.
Urticating Spines
Twin Blades attacks deal 150% bonus damage to non-Heroes.
16
Epicenter
Increases Burrow Charge impact area by 60% and lowers the cooldown by 1.25 seconds for each Hero hit.
Debilitation
Enemy Heroes hit by Burrow Charge have their Spell Power reduced by 50% for 4 seconds.
Beetle, Juiced
Every 3rd Basic Attack against enemy Heroes spawns a Beetle.
Beetle, Juiced
Every 3rd Basic Attack against enemy Heroes spawns a Beetle.
20
Hive Master
Gain a permanent Vampire Locust that attacks a nearby enemy every 3 seconds. The Vampire Locust deals 153 damage and returns to heal you for 37 health.
Cryptweave
Staying near the Cocoon allows Anub'arak to extend the duration by up to 4 seconds per Cocoon.
Cryptweave
Cooldown: 40 seconds Active: Activate to gain 60 Spell Armor for 5 seconds.
Rewind
Cooldown: 60 seconds Active: Activate to reset the cooldowns of your Basic Abilities.
Cryptweave
Staying near the Cocoon allows Anub'arak to extend the duration by up to 4 seconds per Cocoon.
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