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Artanis

Trait: Shield Overload

If you take damage while below 75% Health, gain a 375 point Shield for 5 seconds. Your Basic Attacks lower the cooldown of Shield Overload by 4 seconds.

Abilities

Blade Dash Mana Cost: 65 Cooldown: 10 seconds Dash forward and deal 57 damage to enemies, then return and deal 171 damage. Every enemy hit reduces the cooldown of Shield Overload by 1 second, and Heroes by 2 seconds.
Twin Blades Mana Cost: 25 Cooldown: 4 seconds Artanis's next Basic Attack immediately causes him to charge a short distance and strike the enemy 2 times.
Phase Prism Mana Cost: 70 Cooldown: 16 seconds Fire a Phase Prism that deals 66 damage to the first Hero hit and swaps Artanis's position with theirs. Can be used during Blade Dash.

Heroics

Suppression Pulse Mana Cost: 40 Cooldown: 50 seconds Fire a large area pulse from the Spear of Adun, dealing 114 damage and Blinding enemies for 4 seconds. Unlimited range.
Purifier Beam Mana Cost: 80 Cooldown: 80 seconds Target an enemy Hero with an orbital beam from the Spear of Adun, dealing 184 damage per second for 8 seconds. The beam will chase the target as they move. Unlimited range.

 

 

Artanis build guide

I’ll be sincere. Of all races which Blizzard has made during years, the Protoss are my all-time favorite, period. And besides Zeratul, Artanis is what I imagined them to be. Strong, noble and brave. By hitting the field in Heroes of the Storm, Artanis got me hooked on this game.

 

He is a frontline bruiser, or tank, depending on the situation, and this Artanis build guide can help you decide which role is best at the moment. In the end, this is an exciting hero to play, and if you love the Protoss as I do, he will surely become one of your primary heroes.

Strengths

  • Amazing sustained damage
  • Combining Phase Prism with Blade Dash can catch the opposing team off guard
  • Shield Overload makes him extremely hard to kill
  • Abilities don’t spend a lot of mana
  • Global heroic talents are making him all-time danger

Weaknesses

  • Susceptible to kiting
  • His health needs to fall below 75% to be most effective
  • Slowing and stunning effects can get him into trouble

Among numerous strategies and advice, here’s what I have learned so far by playing Artanis.

  • Never stop hitting when playing Artanis, EVER. Whether that be a basic attack or Twin Blades, just keep attacking. This will reduce the cooldown of Shield Overload, which makes you highly resistant.
  • Blade Dash has two-way movement path. Since hitting an enemy hero with this ability reduces the cooldown of the shield by two seconds, in theory, if you hit three heroes, you will half the time needed for the shield to recover.
  • Heroes which remain at the back, such as Raynor are your primary target. Use your Phase Prism to root them, and to close in for the attack.
  • If the opposing team has heroes with low mobility, such as Azmodan, give them a taste of the Purifier Beam. Since they won’t be able to escape it quickly, you will deal massive damage.
  • Although Suppression Pulse has lower damage than Purifier Beam, hitting at least three of the opposing heroes will give you an incredible advantage, due to its blinding effect.
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TALENT BREAKDOWN

1
Reactive Parry
Using Twin Blades grants 50 Physical Armor against the next enemy Hero Basic Attack, reducing its damage by 50%. Stores up to 2 charges.
Amateur Opponent
Twin Blades attacks deal 150% bonus damage to non-Heroes.
Seasoned Marksman
❢ Quest: Every Minion killed near you grants 0.2 Attack Damage, and Takedowns grant 0.5 Attack Damage. ❢ Reward: Upon gaining 40 bonus Attack Damage, you can also activate Seasoned Marksman to increase your Attack Speed by 40% for 3 seconds. 60 second cooldown.
Reactive Parry
Using Twin Blades grants 50 Physical Armor against the next enemy Hero Basic Attack, reducing its damage by 50%. Stores up to 2 charges.
4
Psionic Synergy
Increases Blade Dash's cooldown reduction of Shield Overload by hitting Heroes by 2 seconds.
Shield Battery
Shield Overload's cooldown recharges 50% faster while its Shield is active, and the shield duration is increased by 1 second.
Shield Surge
Increases Shield Overload's Shields by 75% while below 25% Health.
Psionic Synergy
Increases Blade Dash's cooldown reduction of Shield Overload by hitting Heroes by 2 seconds.
7
Solarite Reaper
Increases the damage of the first dash of Blade Dash by 150%.
Warp Sickness
Phase Prism also Slows the enemy's Movement Speed by 35% for 4 seconds.
Chrono Surge
Hitting an enemy Hero with Phase Prism grants 75% bonus Attack Speed for 5 seconds.
Follow Through
After using an Ability, your next Basic Attack within 6 seconds deals 40% additional damage.
Solarite Reaper
Increases the damage of the first dash of Blade Dash by 150%.
10
Suppression Pulse
Fire a large area pulse from the Spear of Adun, dealing 114 damage and Blinding enemies for 4 seconds. Unlimited range.
Purifier Beam
Target an enemy Hero with an orbital beam from the Spear of Adun, dealing 184 damage per second for 8 seconds. The beam will chase the target as they move. Unlimited range.
Suppression Pulse
Fire a large area pulse from the Spear of Adun, dealing 114 damage and Blinding enemies for 4 seconds. Unlimited range.
13
Templar's Zeal
Blade Dash cooldown recharges 200% faster while below 50% Health.
Immolation
After using Sweeping Strike, burn nearby enemies for 22 (+4% per level) damage a second for 4 seconds.
Graviton Vortex
Phase Prism pulls and damages an additional enemy Hero near the first, and its cooldown is reduced by 5 seconds.
Phase Bulwark
When Shield Overload activates, gain 50 Spell Armor for 4 seconds, reducing Ability Damage taken by 50%.
Immolation
After using Sweeping Strike, burn nearby enemies for 22 (+4% per level) damage a second for 4 seconds.
16
Zealot Charge
Increase Twin Blades' charge distance by 100%.
Titan Killer
Twin Blades attacks against Heroes deal an additional 2% of the target's maximum Health in damage.
Psionic Wound
Twin Blades final strike lowers a Hero's Armor by 25 for 2 seconds, increasing all damage taken by 25%.
Plasma Burn
While Shield Overload is active, deal 55 damage per second to nearby enemies.
Psionic Wound
Twin Blades final strike lowers a Hero's Armor by 25 for 2 seconds, increasing all damage taken by 25%.
20
Orbital Bombardment
Suppression Pulse gains an additional charge. There is a 10 second cooldown between uses.
Target Purified
If the target of Purifier Beam dies, it automatically recasts on the nearest visible enemy Hero.
Force of Will
Increases Shield Overload's cooldown reduction from Basic Attacks to 6 seconds.
Nexus Blades
Basic Attacks deal 20% more damage and slow enemy Movement Speed by 20% for 1 second.
Target Purified
If the target of Purifier Beam dies, it automatically recasts on the nearest visible enemy Hero.
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