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Deckard Cain

Fortitude of the Faithful

When at least 1 other allied Hero is nearby, Deckard gains 10 Armor and his Basic Abilities recharge 50% faster.

ABILITIES

Healing Potion
Mana: 20
Cooldown: 3 seconds
Throw a Healing Potion on the ground that heals the first allied Hero that comes in contact with it for 230 (+4% per level). Limit 5 active Potions.
Horadric Cube
Mana: 40
Cooldown: 14 seconds
Release the Horadric Cube. After 0.5 seconds it explodes, dealing 80 (+4% per level) damage to all enemies in the area and Slowing them by 35% for 1.75 seconds.
Scroll of Sealing
Mana: 40
Cooldown: 14 seconds
Release the Horadric Cube. After 0.5 seconds it explodes, dealing 80 (+4% per level) damage to all enemies in the area and Slowing them by 35% for 1.75 seconds.

HEROICS

Stay Awhile and Listen
Mana: 60
Cooldown: 70 seconds
After 1 second, Channel for 3 seconds, putting enemy Heroes in front of Deckard to Sleep while Channeling, and for 2 seconds after. Enemies can only be put to Sleep once per cast, and Sleep's effects end instantly if they take damage.
Lorenado
Mana: 40
Cooldown: 45 seconds
After 1 second, create a swirling tome tornado that travels in the targeted direction, continually knocking away enemies that come into contact with it.

Deckard Cain build guide

“Lol, look at this old man, stuck in a cage! What, rescue? Sure, lemme just kill the rest of the demons around.” This is how my thoughts were like when I first met Deckard Cain, back in Diablo II. (Yeah, Diablo II was the first I’ve played) However, he is around more than some other characters from Blizzard. With all respect, here’s Deckard Cain build guide.

 

I’d like to believe that my lamentation about lack of Warriors and Supports in Heroes of the Storm is the reason why Deckard is introduced, but I realize that it didn’t. Nonetheless, we have brand new Support with an interesting set of skills which will undoubtedly bring more choice to this role.

“Stay awhile and listen.” (you didn’t think that I’ll list some other quote, did you?)

Deckard Cain, the Last Horadrim

Strengths

  • Potent single-target healing abilities
  • Powerful AoE crowd-control via Scroll of Sealing
  • Different talent choices which can fit a lot of situations

Weaknesses

  • Not effective in dealing with burst damage
  • Wave clearing is not exactly his field of work
  • Assassin can bring him down rather quickly

So, if you wish to be the very best (Yes, just like in that Pokémon song), you will need advice. This is tips and tricks part of this Deckard Cain build guide.

  • Deckard might be old, and a bit wobbly, but still, he can be a lifesaver. Unique mechanics used for his Healing Potion makes him able to set up healing in advance. Due to his passive, Deckard works best in the crowd, so if it is possible, play him with a friend. It will help you coordinate better.
  • Horadric Cube is one of your main tools in disabling enemies, and since it has a slight delay until reaches its target, always aim a bit in advance, so the enemy cannot escape it easily. Too improve the results, toss in Scroll of Sealing. Since the enemy is slowed, it will make hitting with the latter easier.
  • Another great combo is Lorenado + Scroll of Sealing. The first one will push the enemies to where you need it.
  • Stay Awhile and Listen is best used for isolated targets or a pair of heroes. If you intend to use it in the middle of a fight, always notify your allies, so that sleeping effect is used to its maximum.
  • When it comes to counters, heroes with powerful, engaging tools can be really threatening, especially if Scroll of Sealing is on cooldown. Thus, Kerrigan, Diablo (ironic, I know) or Alarak can cause trouble. Their combos of fast approach and disables can be fatal.
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TALENT BREAKDOWN

1
Scroll of Identify
❢ Quest: Hitting an enemy Hero with Scroll of Sealing reveals them for 8 seconds. ❢ Reward: After hitting 20 Heroes, Scroll of Sealing also reduces Armor by 15 for 4 seconds and the reveal duration is doubled.
Field Study
Each enemy Hero hit by Scroll of Sealing grants 15% Spell Power for 14 seconds, up to 30%.
Sapphire
Cooldown: 30 seconds Active: Activate to increase the Slow of the next Horadric Cube by 25%. Only 1 Gem may be active at a time.
Scroll of Identify
❢ Quest: Hitting an enemy Hero with Scroll of Sealing reveals them for 8 seconds. ❢ Reward: After hitting 20 Heroes, Scroll of Sealing also reduces Armor by 15 for 4 seconds and the reveal duration is doubled.
4
Potion of Shielding
Whenever an ally is healed by a Healing Potion, they gain a 135 (+4% per level) Shield for 6 seconds.
Rejuvenation Potion
Healing Potions restore 10 Mana and heal for an additional 108 (+4% per level) over 4 seconds.
Ruby
Cooldown: 30 seconds Active: Activate to make the next Horadric Cube spawn 3 Lesser Healing Potions from each enemy Hero hit, healing allied Heroes for 190 (+4% per level) when picked up. Lesser Healing Potions last for 10 seconds. Only 1 Gem may be active at a time.
Potion of Shielding
Whenever an ally is healed by a Healing Potion, they gain a 135 (+4% per level) Shield for 6 seconds.
7
Cube Mastery
Each enemy Hero hit by Horadric Cube reduces the cooldown of Scroll of Sealing by 3 seconds.
Kanai's Cube
Horadric Cube reduces Hero damage dealt by 30% for 4 seconds.
Emerald
Cooldown: 30 seconds Active: Activate to make the next Horadric Cube reduce healing received by 75% for 4 seconds. Only 1 Gem may be active at a time
Cube Mastery
Each enemy Hero hit by Horadric Cube reduces the cooldown of Scroll of Sealing by 3 seconds.
10
Stay Awhile and Listen
Cooldown: 70 seconds After 1 second, Channel for 3 seconds, putting enemy Heroes in front of Deckard to Sleep while Channeling, and for 2 seconds after. Enemies can only be put to Sleep once per cast, and Sleep's effects end instantly if they take damage.
Lorenado
Cooldown: 45 seconds After 1 second, create a swirling tome tornado that travels in the targeted direction, continually knocking away enemies that come into contact with it.
Stay Awhile and Listen
Cooldown: 70 seconds After 1 second, Channel for 3 seconds, putting enemy Heroes in front of Deckard to Sleep while Channeling, and for 2 seconds after. Enemies can only be put to Sleep once per cast, and Sleep's effects end instantly if they take damage.
13
Super Healing Potion
If a Healing Potion isn't picked up for at least 2 seconds, it heals for 75% more.
Potion of Revival
When a Healing Potion is picked up, it also heals all nearby allied Heroes for 30% of the healing amount.
Ancient Blessings
Cooldown: 30 seconds Activate Fortitude of the Faithful to empower nearby allied Hero Basic Attacks for 8 seconds, causing them to deal an additional 80 (+4% per level) damage in an area and heal for 120 (+4% per level) for each Hero hit.
Potion of Revival
When a Healing Potion is picked up, it also heals all nearby allied Heroes for 30% of the healing amount.
16
Scroll of Stone Curse
Scroll of Sealing deals 200% more damage when hitting at least 2 Heroes.
Safety in Numbers
If at least 3 allied Heroes are nearby, Fortitude of the Faithful grants an additional 10 Armor and causes Deckard's Basic Abilities to recharge an additional 50% faster.
Horadric Staff
Every 5 seconds, Deckard's next Basic Attack Stuns Heroes for 0.75 seconds.
Horadric Staff
Every 5 seconds, Deckard's next Basic Attack Stuns Heroes for 0.75 seconds.
20
Respect the Elderly
Stay Awhile and Listen Silences and Blinds enemies for 2 seconds upon waking up from Sleep.
Morenados!
Lorenado's cooldown is reduced by 5 seconds every time an enemy Hero is knocked back. This effect can only occur once per 0.5 seconds.
Bottomless Flask
After use, Healing Potions recharge after 5 seconds.
Perfect Gems
Reduce the cooldown of all Gems by 25 seconds and the cooldown of Horadric Cube by 5 seconds.
Morenados!
Lorenado's cooldown is reduced by 5 seconds every time an enemy Hero is knocked back. This effect can only occur once per 0.5 seconds.
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