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Falstad

Trait: Tailwind

Gain 15% increased Movement Speed after not taking damage for 6 seconds.

Hammerang

Hammerang
Mana: 70
Cooldown: 10 seconds
Throw out a Hammer that returns to Falstad, dealing 121 (+4% per level) damage and Slowing enemies by 25% for 2 seconds. Hammerang hits once on both throw and return.
Lightning Rod
Mana: 70
Cooldown: 15 seconds
Deal 107 (+4% per level) to an enemy, and an additional 75 (+4% per level) damage per second for 4 seconds while close to the target. Missing a lightning strike causes the ability to end. Strikes once per second and deals total of 407 (+4% per level) damage.
Barrel Roll
Mana: 75
Cooldown: 14 seconds
Dashes forward and grants a 171 (+4% per level) point Shield for 3 seconds.

Hinterland Blast

Hinterland Blast
Mana: 100
Cooldown: 120 seconds
After 1 second, deal 475 (+4.75% per level) damage to enemies within a long line. The cooldown is reduced by 25 seconds for every enemy Hero hit.
Mighty Gust
Mana: 70
Cooldown: 60 seconds
Push enemies away, and Slow their Movement Speed by 40% decaying over 4 seconds. Always pushes a set distance regardless of the distance between Falstad and the affected enemy.

Falstad build guide

If I love something about Blizzard and its games, it’s the story behind it. For example, did you know that our hero for today, together with Rhonin, a human mage and Vereesa Windrunner, younger sister of Sylvanas freed Alexstrasza from captivity? This is Falstad build guide, and let’s bring down the hammer!

 

Played as ranged Assassin in Heroes of the Storm, Falstad has a unique mechanics which enable him to go over obstacles, reducing the time needed to reach the battlefield. Also, it is very useful for ganking.

“I’m yer’ dwarf!”

Falstad, the Wildhammer Thane

Strengths

  • Amazing map presence through Flight
  • Pretty decent single target damage potential
  • Massive burst damage
  • Equally strong in each phase of the game
  • Very versatile, and can fit almost any team composition
  • Flexible talent choice
  • Mighty Gust is one of the strongest Heroic abilities in the whole game

Weaknesses

  • Low health
  • Very dependent on positioning
  • High cooldowns
  • Susceptible to crowd control

If your games in WarCraft III relied on the usage of Gryphon Riders, it is highly likely that you will feel a rush of nostalgia while playing Falstad. Therefore, here are some tips and tricks to keep you focused.

  • The way each game is won is by using your most reliable Following this example, accent the usage of Flight, since it will give you a tremendous advantage over your opponents. Beside some teleports, this is one of the fastest ways to travel across the map.
  • Two of Falstad’s skills, Hammerang and Hinterland Blast require good aiming skills. Practice is great, and if you figure it out, good. If not, bring your buddy Muradin to help you on the matter. He has several stuns which can help you to hit your target.
  • Barrel Roll is better to be used for escaping since you don’t need to have a gap closer. Ranged Assassin, remember?
  • Every teamfight has one decisive point which I love to call “The point of breaking”. At that moment, perhaps the whole game is at stake. Usually, the team which wins it will win the game. Now, if you know how to recognize it, throw Mighty Gust. It will create an immersive advantage for you by breaking the opposing team or interrupt essential
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TALENT BREAKDOWN

1
Gathering Storm
❢ Quest: Every time Hammerang hits a Hero increase its damage by 1.5 and refund 10 Mana. Gathering Storm has no upper limit. Bonus damage from Gathering Storm is not affected by damage modifiers, but not by Scaling.
Seasoned Marksman
❢ Quest: Every Minion killed near you grants 0.2 Attack Damage, and Takedowns grant 0.5 Attack Damage. ❢ Reward: Upon gaining 40 bonus Attack Damage, you can also activate Seasoned Marksman to increase your Attack Speed by 40% for 3 seconds. Cooldown: 60 seconds Continues to gain stacks even after the quest is completed. Bonus damage from Seasoned Marksman is affected by damage multipliers, but not by Scaling.
Wingman
Active: Lower the cooldown of Lightning Rod by 3 seconds. Enemy Minions killed near Falstad grant a stack of Bribe. Falstad can use 20 stacks to bribe a Mercenary, instantly defeating them and permanently increasing the damage of Lightning Rod by 5%. Does not work on Bosses. Maximum of 80 stacks. Bosses and Support camps can't be bribed, but the Lightning Rod damage bonus works on them normally. There is no upper limit to damage gained through this Talent
Gathering Storm
❢ Quest: Every time Hammerang hits a Hero increase its damage by 1.5 and refund 10 Mana. Gathering Storm has no upper limit. Bonus damage from Gathering Storm is not affected by damage modifiers, but not by Scaling.
4
Static Shield
Gain a Shield equal to 4% of Falstad's maximum Health after every Lightning Rod strike. Lasts 4 seconds and stacks. Shield amount stacks, but duration is refreshed by every consecutive lightning strike.
Updraft
Increases Barrel Roll's range and Shield amount by 40%. It no longer has a duration.
Hammer Gains
Basic Attacks heal for 20% of the damage dealt to the primary target. Healing is calculated after Armor reductions and other damage modifiers.
Static Shield
Gain a Shield equal to 4% of Falstad's maximum Health after every Lightning Rod strike. Lasts 4 seconds and stacks. Shield amount stacks, but duration is refreshed by every consecutive lightning strike.
7
Secret Weapon
Increases Hammerang's range by 30% and Basic Attacks deal 60% bonus damage while Hammerang is in flight.
BOOMerang
Reactivate Hammerang mid-flight to deal 165 (+4% per level) damage around the hammer. BOOMerang reactivation doesn't benefit from the bonuses of Gathering Storm, nor gain stacks for it
Charged Up
Increases the number of Lightning Rod strikes by 2 and its range by 25%. Increases Lightning Rod's maximum duration to 6 seconds.
Secret Weapon
Increases Hammerang's range by 30% and Basic Attacks deal 60% bonus damage while Hammerang is in flight.
10
Hinterland Blast
Cooldown: 120 seconds After 1 second, deal 475 (+4.75% per level) damage to enemies within a long line. The cooldown is reduced by 25 seconds for every enemy Hero hit.
Mighty Gust
Cooldown: 60 seconds Push enemies away, and Slow their Movement Speed by 40% decaying over 4 seconds.
Hinterland Blast
Cooldown: 120 seconds After 1 second, deal 475 (+4.75% per level) damage to enemies within a long line. The cooldown is reduced by 25 seconds for every enemy Hero hit.
13
Thunderstrikes
Lightning Rod deals 20% more damage each subsequent strike. Increases the damage of an untalented Lightning Rod by up to 45%
Flow Rider
While Tailwind is active, Falstad's Basic Abilities recharge 100% faster.
Giant Killer
Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health. Bonus damage from Giant Killer is dealt as a separate instance of Spell damage that is flagged to ignore any Armor.
Flow Rider
While Tailwind is active, Falstad's Basic Abilities recharge 100% faster.
16
Crippling Hammer
Increases Hammerang's Slow from 25% to 50%.
Aerie Gusts
Reduces the activation time for Tailwind from 6 to 3 seconds, and increases the Movement Speed bonus from 15% to 25%.
Afterburner
Barrel Roll increases Movement Speed by 60%, decaying over 3 seconds.
Afterburner
Barrel Roll increases Movement Speed by 60%, decaying over 3 seconds.
20
Call of the Wildhammer
Hinterland Blast has double the range and deals 25% more damage.
Wind Tunnel
Mighty Gust creates a wind tunnel for 4 seconds. Enemies caught in the tunnel will periodically be pushed back. Creates 8 additional pulses, one every 0.5 seconds Wind Tunnel's pulses inflict Knockback, but do not Slow.
Nexus Frenzy
Increases Attack Speed by 20% and Attack Range by 1.1.
Epic Mount
Reduce the cooldown of Flight to 30 seconds, reduce the cast time before flying to 0.5 seconds, and increase the speed by 50%.
Wind Tunnel
Mighty Gust creates a wind tunnel for 4 seconds. Enemies caught in the tunnel will periodically be pushed back. Creates 8 additional pulses, one every 0.5 seconds Wind Tunnel's pulses inflict Knockback, but do not Slow.
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