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Gall

Trait: Ogre Rage

Activate to increase Gall's damage by 25%, but reduce Cho's armor by 25. Passive: Gall is permanently immune to Stun and Silence effects.

Shadowflame

Shadowflame
Cooldown: 3 seconds
Deal 135 (+5% per level) damage to enemies in the area.
Dread Orb
Cooldown: 6 seconds
Throw a bomb that will bounce three times, dealing 119 (+5% per level) damage to enemies.
Runic Blast
Cooldown: 0.5 seconds
Detonate Cho's Rune Bomb, dealing 221 (+4% per level) damage around it.

Twisting Nether

Twisting Nether
Cooldown: 80 seconds
After 1 second, nearby enemies are slowed by 50% while Gall channels, up to 5 seconds. Activate to deal 353 (+5% per level) damage.
Detonate Twisting Nether
After 1 second, nearby enemies are slowed by 50% while Gall channels, up to 5 seconds. Activate to deal 353 (+5% per level) damage.

Gall build guide

As promised, here’s the other half of two-part guide for the most interesting hero in Heroes of the Storm. If you love to practice your aim and to be carried around, this role will be perfect for you. This is Gall build guide, which continues where Cho stopped.

 

Although Cho controls the movement of the hero, Gall isn’t useless. On the contrary. If you ever met a two-headed Ogre in World of Warcraft, you know that it can hit like a truck. Thus, Gall is an Assassin which can deal tons of damage, if used correctly.

“Eternal we are!”

Gall, the Twilight's Hammer Chieftain

Strengths

  • Huge health pool
  • Good in 1-on-1 situations
  • Abilities don’t need mana
  • Amazing in clearing waves of minions
  • Permanently bonded to Cho, which eases the coordination

Weaknesses

  • Relies heavily on skillshots
  • Doesn’t bring much to the table beside pure damage
  • Cho’gall counts as two kills
  • Physically, there will be four heroes
  • Unless chosen last can be countered during drafts
  • Highly dependent on Heroic abilities

Let me be clear. This hero is not for anyone. It requires nerves of steel and good anticipation. Therefore, here are some tips and tricks on how to be the best possible.

  • As I said in previous part of this guide, if you want to play Cho’gall, you will need assistance. Whichever method you choose, Skype, Voice Chat from Heroes of the Storm, or my personal favorite, TeamSpeak, you need VOICE communication. It is far the most effective and fastest way to coordinate.
  • One of the most useful abilities for dealing damage is Shadowflame. It doesn’t have channeling nor other forms of preparation, so it is highly recommended to use it whenever available.
  • I’ve mentioned in Cho guide, coordination is vital. Thus, Cho will throw his Rune Bomb, but it is Gall’s part to detonate it with his Runic Blast. If you don’t do this correctly, you’ll miss good opportunity to damage the opposing team.
  • In case that you are pursuing the enemy, try combining your Twisting Nether with Cho’s Upheaval. It will slow the enemy, and make your damage output higher through combined Cho’gall’s attacks.
  • Few things are more frustrating than aim your Shadow Blot Volley to the opposing low-health Nova, and suddenly Cho decides to go chasing Muradin instead. Remember, COORDINATION!
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TALENT BREAKDOWN

1
Keep Moving!
Increases the duration of Shove's movement speed bonus by 1 seconds. Cho's Basic Attacks against Heroes increases the duration of an active Shove by 1 second.
Taskmaster
Reduces the cooldown of Shove by 10 seconds. Every time Cho is hit by a Hero Basic Attack, reduce the Cooldown of Shove by 1 second.
We See You!
Eye of Kilrogg's cooldown is decreased by 15 seconds and its range is increased by 33%.
Keep Moving!
Increases the duration of Shove's movement speed bonus by 1 seconds. Cho's Basic Attacks against Heroes increases the duration of an active Shove by 1 second.
4
Double Back
Activate Dread Orb before the second bounce ends to reverse the direction of the third bounce. Passive: The third bounce of Dread Orb deals 200% more damage to Non-Heroic targets.
Runic Persistence
Runic Blast deals an additional 180 (+4% per level) damage over 3 seconds in an area around the detonation point.
Bomb's Away
❢ Quest: Damaging a Hero with Runic Blast increases its damage by 5. ❢ Reward: After damaging 20 Heroes, the range and speed of Cho's Rune Bomb is increased by 20%.
Double Back
Activate Dread Orb before the second bounce ends to reverse the direction of the third bounce. Passive: The third bounce of Dread Orb deals 200% more damage to Non-Heroic targets.
7
Edge of Madness
Every subsequent hit of Shadowflame against the same enemy Hero deals an additional 8% damage, to a maximum of 40%. These bonuses are lost if the Hero has not been hit for 4 seconds.
Double Trouble
❢ Quest: If Shadowflame hits an enemy Hero that is afflicted by Cho's Consuming Blaze, its cooldown is reduced by 1 second. ❢ Reward: After hitting 20 Heroes, Shadowflame's cooldown is instead permanently reduced by 1 second.
Ogre Rampage
Gall's Basic Abilities cooldown 75% faster for 5 seconds after Cho activates Ogre Hide.
Edge of Madness
Every subsequent hit of Shadowflame against the same enemy Hero deals an additional 8% damage, to a maximum of 40%. These bonuses are lost if the Hero has not been hit for 4 seconds.
10
Shadow Bolt Volley
After 1 second, unleash 20 Shadow Bolts over 4 seconds, each dealing 82 (+4% per level) damage to the first target hit. The bolts fire towards your mouse.
Twisting Nether
After 1 second, nearby enemies are slowed by 50% while Gall channels, up to 5 seconds. Activate to deal 353 (+5% per level) damage.
Shadow Bolt Volley
After 1 second, unleash 20 Shadow Bolts over 4 seconds, each dealing 82 (+4% per level) damage to the first target hit. The bolts fire towards your mouse.
13
Searing Shadowst
Enemy Heroes hit by Shadowflame take an additional 2% of their maximum Health as damage.
Rising Dread
Each bounce of Dread Orb increases its radius by 25% and damage by 25%.
Twilight Nova
After the first bounce of Dread Orb, 2 extra bombs bounce to the sides once.
Rising Dread
Each bounce of Dread Orb increases its radius by 25% and damage by 25%.
16
Shadowsnare
Shadowflame slows enemy Heroes by 10% for 4 seconds. This effect can stack up to 3 times.
Leaden Orb
Dread Orb stuns enemy Heroes for 0.5 seconds.
Deafening Blast
Runic Blast silences enemy Heroes for 1.25 seconds.
Deafening Blast
Runic Blast silences enemy Heroes for 1.25 seconds.
20
Shadowfury
Shadow Bolt Volley hits all enemies in its path.
Shifting Nether
Twisting Nether now teleports Cho to a targeted location before it begins channeling.
The Will of Gall
Takedowns permanently increase the bonus of Ogre Rage by 2%.
Psychotic Break
Upon dying, Gall gains Ogre Rage and can use Abilities for 10 seconds.
Shifting Nether
Twisting Nether now teleports Cho to a targeted location before it begins channeling.
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