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Garrosh

Trait: Armor Up

Garrosh gains 1 Armor for every 2% of maximum Health missing.

Groundbreaker

Groundbreaker
Mana: 35
Cooldown: 7 seconds
Deal 81 (+4% per level) damage to enemies in an area. Heroes hit on the outer edge are Stunned for 0.75 seconds and then Slowed by 30% for 2 seconds.
Bloodthirst
Mana: 55
Cooldown: 12 seconds
Deal 156 (+4% per level) damage to an enemy and heal for 10% of Garrosh's missing Health. Healing is increased by 100% against Heroes.
Wrecking Ball
Mana: 65
Cooldown: 12 seconds
Throw a nearby enemy Hero, Minion, or Mercenary to the target location, dealing 91 (+4% per level) damage to enemies near the impact and Slowing them by 30% for 2.5 seconds.

Warlord's Challenge

Warlord's Challenge
Mana: 40
Cooldown: 50 seconds
Silence nearby Heroes and force them to attack Garrosh for 2 seconds.
Decimate
Mana: 25
Cooldown: 8 seconds
Deal 50 (+4% per level) damage to nearby enemies and Slow them by 30% for 1.5 seconds. Deals 100% more damage to Heroes, and each Hero hit reduces the cooldown by 1 second. Stores up to 3 charges.

Garrosh build guide

There are heroes who see to avoid fighting whenever it is possible. Others are not so bold and use their brains instead of brawns. But not this Orc. This Garrosh build guide revolves around one of the most famous leaders of the Horde.

Garrosh’s position in Heroes of the Storm didn’t change much. He is resilient, challenging to kill frontline hero who can influence the shape of the battle. Oh yes, and he has an axe. Have you ever seen an Orc without one?

“That’s what you get for defying your Warchief!”

Garrosh, Son of Hellscream

Strengths

  • Can shrug off a lot of damage, since his Armor Up adds up resistance as the health is getting lower
  • Garrosh’s Into the Fray and Wrecking Ball (no Miley Cyrus reference, please) can change the location of both allies and opponents
  • A lot of choices of building; can fit almost any team composition
  • Very good at ganking the opposing heroes
  • Extremely good initiator
  • Amazingly high skill ceiling

Weaknesses

  • Tricky to master, because of many choices and different playstyles
  • Mobility is troublesome, and it cannot be increased
  • Easy to be kited, especially by ranged assassins
  • Has low damage early in the game, and it doesn’t improve much later

So, if you wish to grab an axe and charge the frontline, that’s great, you will love this hero, but still, bear in mind following tips which are the most important part of this Garrosh build guide.

  • Armor Up is the most important ability, so learn to rely on it as soon as possible. For me, it was perhaps the toughest thing to do. Watching your health bar dropping and pushing aside the urge to retreat can be difficult, but after a few games, you will get used to it.
  • Don’t use Bloodthirst at the beginning of the battle. When the course of the battle is struggling, use it then for higher healing and increased chances to win the fight.
  • Getting used to Wrecking Ball can be tricky since Garrosh will automatically grab the closest hero. If needed, use Warlord’s Challenge first, so that the hero will approach you as close as possible if he is attacking at close range.
  • Decimate is a fantastic tool for clearing waves. Use this one if you need to press the lane more, or to clear built-up opposing minions.
  • Heroes such as Valla can slip from your abilities fast and can kite you while dealing a lot of damage. Therefore, if it is possible, don’t chase them, unless you have some fast-moving heroes such as Genji beside you.
  • Tychus is also a dangerous foe to face in battle. He can dash to avoid your Groundbreaker, and his Minigun adds damage according to your health.
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TALENT BREAKDOWN

1
Warbreaker
❢ Quest: Stun Heroes with Groundbreaker. ❢ Reward: After Stunning 5 Heroes, Groundbreaker deals an additional 150 damage over 3 seconds to Heroes. ❢ Reward: After Stunning 15 Heroes, permanently reduce Groundbreaker's cooldown by 2 seconds.
Unrivaled Strength
Increase Wrecking Ball's throw range by 25% and its damage by 75%.
Body Check
Cooldown: 16 seconds Active: Activate to deal 111 (+4% per level) damage to a target enemy and Slow them by 30% for 3 seconds. Damage is increased by 200% of Armor Up's current bonus, and the Slow amount is increased by 30% if Armor Up's bonus is above 25.
Warbreaker
❢ Quest: Stun Heroes with Groundbreaker. ❢ Reward: After Stunning 5 Heroes, Groundbreaker deals an additional 150 damage over 3 seconds to Heroes. ❢ Reward: After Stunning 15 Heroes, permanently reduce Groundbreaker's cooldown by 2 seconds.
4
In For the Kill
Increase Bloodthirst's damage against non-Heroes by 70%. Killing enemies with Bloodthirst resets its cooldown and refunds its Mana cost.
Thirst for Battle
Basic Attacks against Heroes reduce the cooldown of Bloodthirst by 2 seconds.
Indomitable
Cooldown: 40 seconds Active: Activate to become Unstoppable for 1.5 seconds.
In For the Kill
Increase Bloodthirst's damage against non-Heroes by 70%. Killing enemies with Bloodthirst resets its cooldown and refunds its Mana cost.
7
Intimidation
Groundbreaker reduces the Attack Speed of Heroes hit by 40% for 4 seconds.
Brute Force
Active: Enemies hit by Body Check receive 50% reduced healing for 4 seconds.
Oppressor
Basic Attacks against Heroes reduce the target's Spell Power by 40% for 2.5 seconds.
Into the Fray
Cooldown: 40 seconds Active: Activate to throw a nearby ally and grant them 25 Armor for 3 seconds. Deals 91 (+4% per level) damage to nearby enemies upon impact and Slows them by 30% for 2.5 seconds. While in flight, allied Heroes are Unstoppable.
Intimidation
Groundbreaker reduces the Attack Speed of Heroes hit by 40% for 4 seconds.
10
Warlord's Challenge
Cooldown: 50 seconds Silence nearby Heroes and force them to attack Garrosh for 2 seconds.
Decimate
Cooldown: 8 seconds Deal 50 damage to nearby enemies and Slow them by 30% for 1.5 seconds. Deals 100% more damage to Heroes, and each Hero hit reduces the cooldown by 1 second. Stores up to 3 charges.
Warlord's Challenge
Cooldown: 50 seconds Silence nearby Heroes and force them to attack Garrosh for 2 seconds.
13
Defensive Measures
If Groundbreaker Stuns a Hero, Garrosh gains a 350 (+4% per level) Shield for 6 seconds.
Bloodcraze
When hitting a Hero, Bloodthirst heals for an additional 10% of Garrosh's maximum Health over 3 seconds.
Double Up
Armor Up can be activated to increase its Armor bonus by 100% for 3 seconds.
Bloodcraze
When hitting a Hero, Bloodthirst heals for an additional 10% of Garrosh's maximum Health over 3 seconds.
16
Rough Landing
Increase Groundbreaker's Slow amount by 15% and duration by 1 second.
Mortal Combo
If Wrecking Ball is used on a Hero within 3 seconds of Stunning them with Groundbreaker, Wrecking Ball's cooldown is reduced by 7 seconds.
Earthshaker
Wrecking Ball Stuns enemies near the impact area for 0.5 seconds.
Earthshaker
Wrecking Ball Stuns enemies near the impact area for 0.5 seconds.
20
Death Wish
If an enemy Hero is killed while affected by Warlord's challenge, its cooldown is reduced by 45 seconds.
Deadly Calm
Heroes hit by Decimate deal 20% less damage for 3 seconds.
Titanic Might
Wrecking Ball now throws the 2 closest enemies.
Inner Rage
Active: Body Check gains an additional charge, and its cooldown recharges 100% faster while Armor Up's bonus is at or above 25.
Deadly Calm
Heroes hit by Decimate deal 20% less damage for 3 seconds.
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