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Kel’Thuzad

Trait: Master of the Cold Dark

❢ Quest: Gain 1 Blight every time a Hero is Rooted by Frost Nova or hit by Chains of Kel'Thuzad. ❢ Reward: After gaining 15 Blight, the cooldown of all Basic Abilities is reduced by 2 seconds. ❢ Reward: After gaining 30 Blight, gain 75% Spell Power.

Death and Decay

Death and Decay
Mana: 20
Cooldown: 6 seconds
After 0.5 seconds, launch an orb that explodes upon hitting an enemy, dealing 150 (+2.5% per level) damage to enemies in the area. The explosion leaves behind a pool of decay that lasts 2 seconds, dealing 70 (+2.5% per level) damage every 0.5 seconds to enemies.
Frost Nova
Mana: 50
Cooldown: 10 seconds
Create a nova that explodes after 1 second, dealing 212 (+2.5% per level) damage to enemies inside and Slowing them by 35% for 2.5 seconds. Enemies in the center are Rooted for 1 second.
Chains of Kel'Thuzad
Mana: 50
Cooldown: 12 seconds
Launch a chain, dealing 97 (+2.5% per level) damage to the first enemy Hero or Structure hit. For 4 seconds after hitting an enemy, Chains of Kel’Thuzad can be reactivated to launch to an additional enemy, pulling both enemies together and Stunning them for 0.5 seconds. Chain is launched from primary target towards target point on reactivation.

Frost Blast

Frost Blast
Mana: 70
Cooldown: 80 seconds
Launch a meteor of ice at an enemy Hero. Upon impact, the meteor deals 100 (+2.5% per level) damage to its target and 275 (+2.5% per level) damage to enemies in the area. All enemies hit by Frozen Tomb are Rooted for 1.5 seconds.
Shadow Fissure
Mana: 60
Cooldown: 20 seconds
Create a fissure anywhere on the Battleground that explodes after 1.5 seconds, dealing 400 (+2.5% per level) damage to enemy Heroes in its area.

Kel’Thuzad build guide

Everything in WarCraft franchise is tied to Arthas as it seems. I mentioned this while writing Sylvanas build guide so that I won’t repeat myself. Still, there are those who have a history before the Fallen Knight came to their lives. One such is our hero for today. I’m giving you Kel’Thuzad build guide.

 

Played as extremely fragile but abusive Assassin in Heroes of the Storm, Kel’Thuzad requires decent skills and reflexes. However, this is not the reason not play as the Achlich, is it not?

“I have been waiting a long time for this. Don’t make me wait.”

Kel'Thuzad, Archlich of Naxxramas

Strengths

  • Amazing crowd control combo
  • Can have high burst damage
  • Great at sieging

Weaknesses

  • Low health pool, vulnerable to melee Assassins
  • Tricky to learn, least to master
  • Limited choice of defense

To get the most from your hero, you will need tips. And because of this, let me give you a few pieces of advice if that’s all right?

  • If you know how to chain (pun intended) abilities when playing Kel’Thuzad, you will be extremely useful to your team. Therefore, here’s an example of what it could look like. If done correctly, it will keep the enemy rooted to a spot for quite the period, which gives your team enough time to engage.

Chains of Kel’Thuzad [E] -> Frost Nova [W] -> Shadow Fissure [R]

  • Stacking 30 Blight via Master of the Cold Dark is of vital importance. Don’t forget about this quest and finish it as soon as possible. It gives a tremendous advantage and can turn the tables in battle.
  • Death and Decay has a low cooldown and doesn’t require a lot of mana. Therefore, use it liberally, since you won’t make a mistake if you miss. Alternatively, it can be used to check bushes or areas where opposing heroes might be.
  • Of all abilities, Chains of Kel’Thuzad has perhaps the most interesting mechanics. First, you hit an opposing hero with it, and after a few seconds, you aim again. Depending on the second target, the opponent can be drawn half-way to it (if the latter target is a hero), or all the way, if you have targeted a structure.
  • One of the most dangerous heroes you can meet is Li-Ming. She packs nasty burst damage, and if you are not careful, she will bring you down in no time. However, stealth Assassins such as Zeratul or Valeera can also be really tough to deal with.
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TALENT BREAKDOWN

1
The Plaguelands
Increase Death and Decay's duration by 1 second. After gaining 30 Blight, increase the radius of Death and Decay's pool by 30%.
Blighted Frost
Frost Nova deals 50% more damage to enemies in the center. After gaining 30 Blight, increase Frost Nova's Root duration by 0.5 seconds.
Barbed Chains
Increase Chains of Kel'Thuzad damage by 125%. After gaining 30 Blight, Chains of Kel'Thuzad reduces the Armor of pulled Heroes by 15 for 4 seconds.
The Plaguelands
Increase Death and Decay's duration by 1 second. After gaining 30 Blight, increase the radius of Death and Decay's pool by 30%.
4
Strip Shields
Pulling a Hero with Chains of Kel'Thuzad grants Kel'Thuzad a permanent 112 (+4% per level) Shield, stacking up to 2 times. Additionally, Chains of Kel'Thuzad deals up to 270 (+2.5% per level) bonus damage to Shields.
Phylactery of Kel'Thuzad
❢ Quest: Collect 12 Regeneration Globes to charge Kel'Thuzad's Phylactery. ❢ Reward: Kel'Thuzad's Phylactery can be activated while dead to immediately respawn at the Hall of Storms, but must be charged again. Passive: Kel'Thuzad heals for 10% of all Spell damage dealt while the Phylactery is charged.
Armor of the Archlich
Cooldown: 25 seconds Active: Activate to gain 50 Physical Armor for 4 seconds. Upon activation, nearby enemies take 45 (+4% per level) damage and are Slowed by 35% for 4 seconds.
Strip Shields
Pulling a Hero with Chains of Kel'Thuzad grants Kel'Thuzad a permanent 112 (+4% per level) Shield, stacking up to 2 times. Additionally, Chains of Kel'Thuzad deals up to 270 (+2.5% per level) bonus damage to Shields.
7
Accelerated Decay
Each time a Hero is hit by Death and Decay's pool, they take 25% more periodic damage from Death and Decay for the next 4 seconds, stacking up to 6 times.
Glacial Spike
Cooldown: 30 seconds Active: Activate to create a spike that detonates after 4 seconds, dealing 60 (+2.5% per level) damage to nearby enemies. The spike can be affected by Chains of Kel'Thuzad. The spike appears after 1 second delay. The spike has collision.
Chilling Touch
Every 8 seconds, Kel'Thuzad's next Basic Attack hits nearby enemies, deals Spell damage instead of Physical, and Slows by 30% for 2 seconds.
Accelerated Decay
Each time a Hero is hit by Death and Decay's pool, they take 25% more periodic damage from Death and Decay for the next 4 seconds, stacking up to 6 times.
10
Frost Blast
Cooldown: 80 seconds Launch a meteor of ice at an enemy Hero. Upon impact, the meteor deals 100 damage to its target and 275 damage to enemies in the area. All enemies hit by Frozen Tomb are Rooted for 1.5 seconds.
Shadow Fissure
Cooldown: 20 seconds Create a fissure anywhere on the Battleground that explodes after 1.5 seconds, dealing 400 damage to enemy Heroes in its area.
Frost Blast
Cooldown: 80 seconds Launch a meteor of ice at an enemy Hero. Upon impact, the meteor deals 100 damage to its target and 275 damage to enemies in the area. All enemies hit by Frozen Tomb are Rooted for 1.5 seconds.
13
Icy Grasp
Increase Frost Nova's Slow duration by 2 seconds.
Chains of Ice
After Chains of Kel'Thuzad's Stun expires, targets are Slowed by 60% for 1 seconds.
Chain-Link
Pulling two Heroes together with Chains of Kel'Thuzad reduces its cooldown by 4 seconds and refunds its Mana cost.
Chains of Ice
After Chains of Kel'Thuzad's Stun expires, targets are Slowed by 60% for 1 seconds.
16
Arcane Echoes
Whenver Kel'Thuzad hits an enemy Hero with Death and Decay's explosion, its cooldown is reduced by 1.25 seconds. Every Hero hit by the initial explosion triggers cooldown reduction.
Hungering Cold
Enemies Rooted by Frost Nova take an additional 55 (+2.5% per level) damage each time they are damaged by Kel'Thuzad during the next 4 seconds.
Power of Icecrown
Stunning, Rooting, or Slowing a Hero grants 6% Spell Power for 10 seconds, stacking up to 5 times.
Power of Icecrown
Stunning, Rooting, or Slowing a Hero grants 6% Spell Power for 10 seconds, stacking up to 5 times.
20
Deathchill
When Frost Blast's Root expires, enemies are Slowed by 40% for 3 seconds. Heroes killed while under the effects of Frost Blast instantly release another Frost Blast explosion.
Might of the Scourge
Hitting an enemy Hero with Shadow Fissure resets its cooldown.
Shifting Malice
Cooldown: 240 seconds Active: Activate to dash forward, dealing 150 (+2.5% per level) damage to enemies in the path. Takedowns reset the cooldown of Shifting Malice.
The Damned Return
Cooldown: 15 seconds Active: Activate to create a Shade of Naxxramas that lasts 15 seconds and mimics Kel'Thuzad's casts of Death and Decay. Shade is invulnerable and untargetable and has no collision.
Might of the Scourge
Hitting an enemy Hero with Shadow Fissure resets its cooldown.
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