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The Lost Vikings

Trait: Viking Hoard

Gathering a Regeneration Globe with a Viking permanently increases all their Health Regeneration by 0.5 per second.

Select Olaf

Select Olaf
Olaf can charge enemies and slow their Movement Speed by 30% for 3 seconds by right-clicking on them. 8 second cooldown. Olaf gains increased Health Regeneration when out of combat for 4 seconds.
Select Baelog
Baleog's Basic Attacks deal 50% splash damage to enemies behind his attack target.
Select Erik
Erik moves faster than the other Vikings and has increased Basic Attack range.

Select All Vikings

Select All Vikings
The Lost Vikings can be controlled individually or as a group. Each Viking has particular strengths.
Play Again!
Cooldown: 80 seconds
Summon, fully heal, and revive all Lost Vikings at target location after a Viking channels for 2 seconds. Only one Viking may attempt to summon at a time.

The Lost Vikings

Remember when I mentioned that all characters in Heroes of the Storm are coming from major Blizzard’s franchises? Well, these three guys are a franchise on their own. They were the early work of a company called “Silicon & Synapse” which will become our chilling giant today. Without further delay, this is The Lost Vikings build guide, and it will be fun!

 

In this game, this spry trio is a Specialist by class. They are controlled individually but are played as three heroes, which makes things both exciting and challenging, as you will see. Their primary advantage is an excellent map presence and keeping the pressure on the lane.

“Hey! I think somebody poked me!”
“I’ll poke ya! Yer just imagining things!”

The Lost Vikings, Triple Trouble

Strengths

  • Since Vikings cover multiple lanes, experience gain (soak) is amazing
  • Forces the opposing heroes to stay in lane
  • Baleog has splash damage on his attack which is decent wave clearing tool
  • The death of one of them doesn’t impact the whole team as much
  • Viking Bravery is useful for dealing with Mercenary Camps fast

Weaknesses

  • Difficult to learn due to the high learning curve
  • High vulnerability to ganks
  • Each Viking has low health pool, which makes them easy to kill one by one
  • Very dependable on communication
  • To be useful, they require superb map-awareness and multitasking skills
  • Weak in the early phase of the game

If you prefer slightly strange and challenging heroes, The Lost Vikings will definitely suit you. Therefore, here comes tips part of this The Lost Vikings build guide.

  • Whenever you are beginning the game, see which heroes the opposing team has. If you see burst heroes such as Zeratul or Nova, think twice whether to choose TLV. Those can counter you efficiently so that you will be in trouble.
  • If you think you can play this hero(es), go with A.I. match a few times. You will get the feeling of how things work.
  • Jump! is great for evading massive damage inflicting abilities, so use it when you doubt that this is what will happen.
  • Viking Hoard increases the health of all three Vikings, so pick up those healing orbs whenever possible and safe.
  • Spin To Win is excellent for clearing minions or inflicting a lot of damage to a single target.
  • It is vital that at least one Viking survives, since through Play Again! Odin will grant us strength and bravery, return us from Halls of Valhalla to fight again. However, this ability is best used
  • When Longboat Raid is used, it can be tricky to hit the opposing hero. Instead, use it for hitting objectives instead.
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TALENT BREAKDOWN

1
Olaf the Stout
Every 5 seconds, Olaf gains 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 2 charges.
Spy Games
After standing still for 3 seconds, Erik gains Stealth and his Sight Radius is increased by 75%. The Stealth persists for 3 seconds after moving.
Explosive Attacks
Increases Baleog’s splash damage against non-Heroic enemies to 100%.
Viking Bribery
Enemy Minions or captured Mercenaries killed near The Lost Vikings grant you stacks of Bribe. Use 40 stacks to bribe target Mercenary, instantly defeating them. Does not work on Bosses. Maximum stacks available: 200. If a camp is defeated entirely with Bribe, the camp respawns 50% faster.
Olaf the Stout
Every 5 seconds, Olaf gains 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 2 charges.
4
Pain Don't Hurt
Baleog's Basic Attacks and splash damage heal for 20% of the damage dealt. Healing is doubled against Heroes.
Permanently increases Erik's base Movement Speed by 10%, and as long as Erik is moving he heals 34 (+4% per level) Health per second.
Its a Sabotage!
Erik's Basic Attacks against Structures light them on fire for 10 seconds, causing 135 (+4% per level) damage and destroying 5 Ammo.
Mercenary Lord
Friendly non-Boss Mercenaries near your Hero deal 50% more damage. Gain 50 Armor against Minions and Mercenaries, reducing the damage taken by 50%.
Pain Don't Hurt
Baleog's Basic Attacks and splash damage heal for 20% of the damage dealt. Healing is doubled against Heroes.
7
Baleog the Fierce
Baleog's Basic Attacks increase his Attack Speed by 8%, stacking up to 5 times. After 3 seconds of not attacking, these stacks will rapidly decay.
Mercenary Lord
Friendly non-Boss Mercenaries near your Hero deal 50% more damage. Gain 50 Armor against Minions and Mercenaries, reducing the damage taken by 50%.
Spin To Win
Cooldown: 10 seconds Activate to have each Viking deal 222 (51 + 9 per level) damage to nearby enemies.
Norse Force
Cooldown: 30 seconds All Vikings gain a 110 (+4% per level) to 220 (+4% per level) point Shield, increasing in strength for each Viking alive. Lasts 4 seconds.
Baleog the Fierce
Baleog's Basic Attacks increase his Attack Speed by 8%, stacking up to 5 times. After 3 seconds of not attacking, these stacks will rapidly decay.
10
Longboat Raid
Cooldown: 90 seconds Hop into an Unstoppable Longboat that fires at nearby enemies for 245 (36 + 11 per level) damage per second and can fire a mortar that deals 450 (70 + 20 per level) damage in an area. The boat has increased Health for each Viking inside. If the boat is destroyed by enemies, all Vikings are stunned for 1.5 seconds. Lasts 15 seconds.Requires all surviving Vikings to be nearby.
Play Again!
Cooldown: 80 seconds Summon, fully heal, and revive all Lost Vikings at target location after a Viking channels for 2 seconds. Only one Viking may attempt to summon at a time.
Longboat Raid
Cooldown: 90 seconds Hop into an Unstoppable Longboat that fires at nearby enemies for 245 (36 + 11 per level) damage per second and can fire a mortar that deals 450 (70 + 20 per level) damage in an area. The boat has increased Health for each Viking inside. If the boat is destroyed by enemies, all Vikings are stunned for 1.5 seconds. Lasts 15 seconds.Requires all surviving Vikings to be nearby.
13
Hunka' Burning Olaf
Olaf deals 34 (+4% per level) damage every second to nearby enemies.
Jump!
Cooldown: 30 seconds Makes all Vikings Invulnerable and able to pass over enemies for 1.5 seconds.
Nordic Attack Squad
Cooldown: 30 seconds Activate to have all Viking Basic Attacks deal bonus damage equal to 1% of a Hero's maximum Health for 5 seconds.
Jump!
Cooldown: 30 seconds Makes all Vikings Invulnerable and able to pass over enemies for 1.5 seconds.
16
Large and In Charge
When Olaf charges enemies, they are stunned for 1 second.
Impatience Is a Virtue
Enemies damaged by a Viking's Basic Attack reduce the cooldown of all Viking Abilities by 0.25 seconds.
64 KB Marathon
Gain an additional 40% Movement Speed when activating Go Go Go! that decays over 4 seconds. Additionally, the Vikings will break out of Roots and Slows.
Executioner
Attacking a Hero that is slowed, rooted, or stunned increases your Basic Attack damage by 30% for 3 seconds.
64 KB Marathon
Gain an additional 40% Movement Speed when activating Go Go Go! that decays over 4 seconds. Additionally, the Vikings will break out of Roots and Slows.
20
Ragnarok 'n' Roll!
The Longboat can attack two targets at once and the range of its Mortar is increased by 100%.
Checkpoint Reached
10 seconds after using Play Again!, any dead Vikings are revived and summoned again, and all are healed to full.
The Sequel!
Reduces the Lost Vikings' death timer by 50%.
Fury of the Storm
Every 5 seconds, your next Basic Attack will deal an additional 41 (+4% per level) damage to the target, and 105 (+4% per level) damage to all nearby Minions and Mercenaries. Each Viking has their own cooldown.
Checkpoint Reached
10 seconds after using Play Again!, any dead Vikings are revived and summoned again, and all are healed to full.
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