Malfurion build guide
In direst of times, the most energetic leaders arise. This is the case with our hero for today. Being the most famous leader of the Night Elves, the Archdruid provided wisdom and strength when it seemed as if there is no light. Welcome to Malfurion build guide.
By communicating with nature, Malfurion is played as Support in Heroes of the Storm. He can attack from range, but most often, he will restore mana and health to his allies.
“May Elune grant us strength.”
- Regrowth and Tranquility have an outstanding heal over time potential
- Strong crowd control via Entangling Roots
- Adjustable talents which can fit a lot of situations
- Innervate is a must have for mana-demanding heroes
- Doesn’t shine when it comes to clearing waves
- Healing cannot keep up with burst damage
- Vulnerable to Assassins
If you prefer to keep your allies alive and kicking, perhaps Malfurion will fit your needs. Still, here are some tips to help you on that matter.
- Keep in mind that you are a Support who doesn’t have burst heal. This usually means that you should keep Regrowth attached to as many heroes as possible. Additionally, you need to look after this before a team fight.
- Since Entangling Roots have a delayed time of triggering, and your opponents can see the circle where it will go off, it would be perhaps wiser to cast it on already controlled targets. For example, don’t hesitate to cast it on a hero who is already struck by Muradin’s Storm Bolt.
- Besides healing, you will have to look after your team’s mana. Those Assassins who rely heavily on this resource will need your help. For example, Jaina and Kael’thas can struggle and be ineffective if they lack mana.
- Although not dealing massive damage, Moonfire is great utility skill. Since it will reveal enemies, use it to check bushes or to clear Zagara’s Creep Tumors.
- Another excellent utility ability is Twilight Dream. Due to his silencing feature, it is good for combo-dependent initiators, such as Kerrigan or Diablo.
- The temptation to use Tranquility might be great, and you will probably want to use it whenever things start to go south. However, hold it, until a breaking point appears. If you save crucial hero or two, you have done your job.