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Muradin

Trait: Second Wind

Restore 55 (+4% per level) Health per second when you have not taken damage for 4 seconds. When below 40% Health, increased to 111 (+4% per level) Health per second.

Storm Bolt

Storm Bolt
Mana: 45
Cooldown: 10 seconds
Throw a hammer, dealing 110 (+4% per level) damage to the first enemy hit and stunning it for 1.25 seconds. ❢ Quest: Hit 25 Heroes with Storm Bolt. Heroes who die within 2.5 seconds of being hit by Storm Bolt count as hitting 3 additional Heroes. ❢ Reward: Storm Bolt pierces to hit an additional target, and Muradin's Basic Attacks reduce the cooldown of Storm Bolt by 1 second.
Thunder Clap
Mana: 50
Cooldown: 8 seconds
Deals 96 (+4% per level) damage and slows enemies Movement and Attack Speed by 25% for 2.5 seconds.
Dwarf Toss
Mana: 55
Cooldown: 10 seconds
Leap to target location, dealing 59 (+4% per level) damage to enemies on landing. Upon leaping, gain 25 Armor for 2 seconds, reducing damage taken by 25%.

Heroics

Avatar
Mana: 80
Cooldown: 90 seconds
Transform for 20 seconds, gaining 1124 (+4% per level) Health.
Haymaker
Mana: 60
Cooldown: 40 seconds
Stun target enemy Hero, and wind up a punch dealing 319 (+4% per level) damage and knocking the target back, hitting enemies in the way for 319 (+4% per level) damage and knocking them aside.

Muradin build guide

There’s almost no game or modern fantasy work without dwarves. In WarCraft, they are the part of the Alliance, and as such had to be featured in Heroes of the Storm. Our hero for today is an epitome of the dwarven nation; fearless, hot-tempered and nearly impossible to kill. This is Muradin build guide lad, let’s get to fightin’!

Muradin was perhaps the first Warrior hero I have tried in Heroes of the Storm. His easy to adapt kit and robust surviving mechanism make him one of the best Warriors in the game.

“Ye got my attention, laddie.”

Muradin Bronzebeard, the Mountain King

Strengths

  • Won’t die easily
  • Can have strong self-sustain
  • Good set of interrupting and cc abilities
  • Dwarf Toss is great for initiating a fight or getting away
  • Has pretty flexible talents, which means that it can adapt to several situations

Weaknesses

  • Somewhat predictable playstyle
  • Proper usage of Storm Bolt needs some practice
  • Not so good at clearing waves

Here are some tips which will surely come in handy when playing Muradin. I’m sure that you will get used to him fast, but still, here they are.

  • Due to his overall balance, Muradin can fit pretty much every team. Even better, there aren’t many heroes who will counter him but can instead cause just a hard time. Those who are dealing damage based on health are a nuisance, so watch out for Tychus and Malthael. For those, be careful when you activate Avatar.
  • Also, heroes with high burst damage which will prevent you from moving (Alarak and Jaina) can also be a problem. Make sure that you have your team close by, and that you are focusing them.
  • Stoneform is excellent for healing and should be used as needed, however, if you activate it during Avatar, it will heal a lot more, due to Avatar’s health increase.
  • Speaking of healing, there is also another combo which will make you heal pretty fast. Consider combining Thunder Burn and Healing Static. These are particularly handy in crowded team fights.
  • If the opposing team has mobile Assassins such as Illidan or Valla, treat them with a round of Thunder Clap, to stop them in their tracks. If they are still persistent to reach your backline heroes, Storm Bolt will avert them from doing so.
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TALENT BREAKDOWN

1
Block
Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 2 charges.
Perfect Storm
❢ Quest: Every time Storm Bolt hits a Hero, increase its damage by 5.
Third Wind
Increases Health Restoration rate to 83 (+4% per level) per second, and raises Health threshold to 60% Health for improved 166 (+4% per level) per second Restoration.
Block
Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 2 charges.
4
Sledgehammer
Deals 350% damage to non-Heroic enemies.
Reverberation
Increases the Attack Speed slow from 25% to 50% and the duration from 2.5 seconds to 3.5 seconds.
Thunder Burn
Hitting an enemy Hero with Thunder Clap triggers a second explosion 2 seconds later in the same location that deals 50% (+4% per level) damage. The second clap benefits from both Thunder Strike and Healing Static talents as well. Healing amount isn't reduced in this case.
Sledgehammer
Deals 350% damage to non-Heroic enemies.
7
Heavy Impact
Enemies hit by Dwarf Toss are slowed by 80% for 0.75 seconds.
Give 'em the Axe!
Attacking a Hero that is slowed, rooted, or stunned increases your Basic Attack damage by 50% for 3 seconds.
Skullcracker
Every 3rd Basic Attack against the same enemy deals 70% bonus damage and Stuns them for 0.25 seconds.
Heavy Impact
Enemies hit by Dwarf Toss are slowed by 80% for 0.75 seconds.
10
Avatar
Cooldown: 90 seconds Transform for 20 seconds, gaining 1053 (+4% per level) Health.
Haymaker
Cooldown: 40 seconds Stun target enemy Hero, and wind up a punch dealing 319 (+4% per level) damage and knocking the target back, hitting enemies in the way for 319 (+4% per level) damage and knocking them aside.
Avatar
Cooldown: 90 seconds Transform for 20 seconds, gaining 1053 (+4% per level) Health.
13
Healing Static
Heal for 5% of your Max Health for each Hero hit by Thunder Clap.
Thunder Strike
Thunder Clap deals 300% damage if only one target is hit.
Bronzebeard Rage
Deal 19 (+4% per level) damage per second to nearby enemies. Basic Attacks against a Hero that is Rooted, Stunned or Slowed increase this damage by 100% for 3 seconds.
Thunder Strike
Thunder Clap deals 300% damage if only one target is hit.
16
Dwarf Launch
Increase the range of Dwarf Toss by 40%. Hitting an enemy Hero with Dwarf Toss reduces its cooldown by 3 seconds.
Imposing Presence
Cooldown: 20 seconds Active: Activate to slow the Attack Speed by 50% and Movement Speed by 20% of nearby Heroes and Summons for 2.5 seconds. Passive:Heroes and Summons that attack your Hero have their Attack Speed slowed by 20% for 2.5 seconds.
Stoneform
Cooldown: 50 seconds Activate to heal for 30% of your maximum Health over 10 seconds. Second Wind is disabled during this time.
Stoneform
Cooldown: 50 seconds Activate to heal for 30% of your maximum Health over 10 seconds. Second Wind is disabled during this time.
20
Unstoppable Force
While activate, Avatar grants 20 Armor and causes Muradin's Basic Attack to reduce the cooldowns of Thunder Clap and Dwarf Toss by 0.75 seconds.
Grand Slam
Haymaker gains a 2nd charge and its damage increased by 25%. If a Hero dies within 3 seconds of being hit by Haymaker, instantly gain 1 charge.
Hardened Shield
Cooldown: 60 seconds Active: Activate to gain 75 Armor for 4 seconds, taking 75% less damage.
Rewind
Cooldown: 60 seconds Active: Activate to reset the cooldowns of your Basic Abilities.
Grand Slam
Haymaker gains a 2nd charge and its damage increased by 25%. If a Hero dies within 3 seconds of being hit by Haymaker, instantly gain 1 charge.
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