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Nazeebo

Trait: Voodoo Ritual

Nazeebo's Basic Attacks and Abilities poison non-Heroic enemies, causing them to take 67 (+4% per level) additional damage over 6 seconds. If a Minion dies while poisoned by Voodoo Ritual, Nazeebo permanently gains 6 Health and 1 Mana.

Corpse Spiders

Corpse Spiders
Mana: 50
Cooldown: 9 seconds
Hurl a jar of spiders that deals 50 (+4% per level) damage. If it hits at least one enemy, create 3 Corpse Spiders that attack for 38 (+4% per level) damage. Spiders last for 4 seconds.
Zombie Wall
Mana: 70
Cooldown: 14 seconds
After 1 second, create a ring of Zombies surrounding the target area that deal 28 (+4% per level) damage and last for 3 seconds.
Plague of Toads
Mana: 30
Cooldown: 8 seconds
Create a wave of 3 Toads that explode on contact, dealing 126 (+4% per level) damage over 6 seconds. This effect stacks. Stores up to 2 charges.

Gargantuan Stomp

Gargantuan Stomp
Cooldown: 5 seconds
Order your Gargantuan to stomp, dealing 331 (158 + 4% per level) damage to nearby enemies and slowing them by 30% for 2 seconds. Active while Gargantuan is alive. Can be activated while Nazeebo is dead.
Gargantuan
Mana: 90
Cooldown: 70 seconds
Summon a Gargantuan to guard an area for 20 seconds. Deals 100 (+4% per level) damage when summoned, attacks for 150 (+4% per level) damage, and can be ordered to stomp nearby enemies.

 

Nazeebo build guide

 

Toads, zombies, and spiders. This Nazeebo build guide surely looks like a low-budget horror movie, but the truth is nowhere near to that. With his unique role, Nazeebo is naturally, fun to play.

 

 

Coming from Diablo Universe, Nazeebo is what it called there a Witch Doctor. By summoning creatures to aid him, he is played as Specialist in Heroes of the Storm. There are areas in which he shines, so let’s get to his pros and cons, shall we?

 

“Time to do that voodoo that I do so well.”

Nazeebo, the Witch Doctor

Strengths

  • Very high sustained damage
  • A unique tool for crowd control
  • Amazing poke
  • Through Voodoo Ritual can have health lower only than Tanks or Warriors
  • Doesn’t have a problem with mana in the mid and late game
  • Taking Mercenary Camps solo is not a problem
  • Zombie Wall works on towers as well

Weaknesses

  • Doesn’t shine when it comes to burst damage
  • The absence of hard crowd control is noticeable
  • To be effective, Voodoo Ritual had to be stacked
  • Not very mobile

So, if you wish to try this hero, you should hit the fields immediately, right? Wrong! You should read tips and tricks below first.

  • Nazeebo is perhaps the best example that some heroes need to be built throughout the game, to be effective later. Therefore, look to stack as more Voodoo Rituals as possible. Besides giving a massive amount of health which is undoubtedly beneficial, it synergizes well with Vile Infection, which provides more damage.
  • Since your hero thrives in crowded areas where the enemy is bundled up, use this to your advantage. Poisonous Spiders are made for such cases, throw them in the thick of the fight, and look to hit as many enemies as possible.
  • Although Zombie Wall will deal some damage, don’t use it for this purpose. Its main advantage is utility, so separating a hero or creating a bait for the tower is its primary purpose.
  • Plague of Toads is another ability which you need to learn how to cast. Since it moves like a wave, see to cast it when the enemy hero is heading your way. By doing so, you will reduce the time needed for him to escape.
  • Ravenous Spirit has an outstanding damage potential, so don’t waste it. It is best to cast it behind a wall, or covered by teammates who understand how important it is to keep you going.
  • Concerning heroes who can counter you, consider that Zarya is your most significant She can shield her allies, and your sustained damage will be an advantage for the opposing team in this case.
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TALENT BREAKDOWN

1
Widowmakers
❢ Reward: After hitting Heroes 100 times with Corpse Spider attacks, their damage is increased by 30%.
Pandemic
❢ Reward: After hitting 40 Heroes with Plague of Toads, it spawns 2 additional toads.
Thing of the Deep
Passive: Increases the range of your Basic Abilities by 20%.
Widowmakers
❢ Reward: After hitting Heroes 100 times with Corpse Spider attacks, their damage is increased by 30%.
4
Hexed Crawlers
Corpse spiders restore 1% of your maximum Health and Mana when they attack an enemy Hero.
Big Voodoo
Passive: Increases the Health and Mana bonuses from Voodoo Ritual by 100%.
Blood Ritual
Passive: If an enemy dies while poisoned by Voodoo Ritual, restore 2% of your maximum Health and Mana.
Hexed Crawlers
Corpse spiders restore 1% of your maximum Health and Mana when they attack an enemy Hero.
7
Spirit of Arachyr
If your jar of Corpse Spiders hits only 1 enemy, it spawns 2 additional spiders.
Dead Rush
Wall of Zombies deals 75% more damage. When it expires up to 5 remaining Zombies uproot and attack nearby enemies for 3 seconds.
Toads of Hugeness
Increase the damage and explosion radius of Plague of Toads by 25% after each hop, up to maximum of 100%.
Spirit of Arachyr
If your jar of Corpse Spiders hits only 1 enemy, it spawns 2 additional spiders.
10
Gargantuan
Cooldown: 70 seconds Summon a Gargantuan to guard an area for 20 seconds. Deals 100 (+4% per level) damage when summoned, attacks for 150 (+4% per level) damage, and can be ordered to stomp nearby enemies.
Ravenous Spirit
Cooldown: 90 seconds Channel a Ravenous Spirit that deals 206 (+4% per level) damage per second. Cannot move while channeling. Lasts for 8 seconds.
Gargantuan
Cooldown: 70 seconds Summon a Gargantuan to guard an area for 20 seconds. Deals 100 (+4% per level) damage when summoned, attacks for 150 (+4% per level) damage, and can be ordered to stomp nearby enemies.
13
Guardian Toads
Hitting an enemy Hero with Plague of Toads gives 25 Armor for 2 seconds, reducing damage taken by 25%.
Superstition
Gain 40 Spell Armor, taking 40% less damage from Abilities. Basic Attacks from enemy Heroes remove this bonus for 3 seconds.
Ice Block
Cooldown: 60 seconds Active: Activate to place yourself in Stasis and gain Invulnerability for 3 seconds.
Superstition
Gain 40 Spell Armor, taking 40% less damage from Abilities. Basic Attacks from enemy Heroes remove this bonus for 3 seconds.
16
Spider Colony
Every time a Spider attacks an enemy Hero, reduce the cooldown of Wall of Zombies and Plague of Toads by .25 seconds.
Ring of Poison
Zombie Wall last 1 second longer, and the center is filled with poison that deals a total of 822 (390 + 4% per level) damage over 4 seconds. This damage starts small and increases over the duration.
Soul Harvest
Cooldown: 15 seconds Active: Activate to increase your Health and Ability Power by 7% for each nearby enemy, up to a maximum of 35%. Lasts 15 seconds.
Soul Harvest
Cooldown: 15 seconds Active: Activate to increase your Health and Ability Power by 7% for each nearby enemy, up to a maximum of 35%. Lasts 15 seconds.
20
Humongoid
Reduce Gargantuan's cooldown by 40 seconds and its mana cost by 50%.
Annihilating Spirit
Increases the range of Ravenous Spirit by 50% and Movement Speed by 30%.
Fury of the Storm
Passive: Every 5 seconds, your next basic attack will deal an additional 91 damage to the target, and 228 damage to all nearby Minions and Mercenaries.
Vile Infection
❢ Reward: After reaching 175 stacks of Voodoo Ritual, it can also be applied to Heroes and its damage is increased by 150%.
Annihilating Spirit
Increases the range of Ravenous Spirit by 50% and Movement Speed by 30%.
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