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Nova

Trait: Permanent Cloak

Gain Stealth when out of combat for 3 seconds. Taking damage, attacking, using Abilities, or Channeling reveals you. Remaining stationary for at least 1.5 seconds grants Invisible. Passive: Gain 15% Movement Speed, while Stealthed.

Snipe

Snipe
Mana: 50
Cooldown: 6 seconds
Deals 245 damage to the first enemy hit. Passive: Hitting the enemy Hero with Snipe permanently increases the damage of Snipe by 5%, stacking up to 25%. Gain an additional 25% damage bonus at maximum stacks. All stacks are lost, if Snipe fails to hit an enemy. Type: Damage Scaling: 4.00% Affects: Enemies Targeting: Point Target / LoS Clamped: Yes Cast time: 0.1+0 seconds Range: 10.8725 Width: 0.75
Pinning Shot
Mana: 65
Cooldown: 12 seconds
Deal 105 damage to an enemy and Slow it by 40% for 2.25 seconds. Type: Damage Scaling: 4.00% Affects: Enemies Targeting: Unit Target Cast time: 0.1+0 seconds Cast range: 6.5
Holo Decoy
Mana: 50
Cooldown: 15 seconds
Create a Decoy for 5 seconds that appears to attack enemies, dealing 10% of Nova's normal damage. Using this Ability does not break Cloak. Type: Summon Targeting: Point Target Clamped: No Cast range: 8 Holo Decoy Summon type: Heroic Pet / Clone Health: 100% Damage: 10% Attack Speed: 100% Attack Range: 100% Movement speed: 100% Sight radius: 100% Decoy has same Abilities and cooldowns as Nova. Decoy's Basic Attacks and Abilities deal the same type of damage as Nova's Decoy's Pinning Shot inflicts a 5% Slow. Decoy benefits from all of Nova's non-active Talents, unless otherwise stated. Killing a decoy grants no XP or Takedown credit. If Nova is Stealthed while casting Holo Decoy, the decoy will also be Stealthed and vice versa. Stealthed decoy only attacks Heroes. Unstealthed decoy also attacks Structures, Summons and aggroed Mercenaries, but not Minions. Decoy only uses Abilities on Heroes. Decoy will immediately attack the closest non-Stealthed Hero, when one comes in its range and mimics Nova's Basic Abilities in following order: Pinning Shot > Snipe > AA (> Pinning Shot > AA, if Double Tap has been picked.) If the decoy is below 50% maximum Health, it only uses Pinning Shot and runs away.

Triple Tap

Triple Tap
Mana: 100
Cooldown: 100 seconds
Locks in on the target Hero, then fires 3 shots that hit the first Hero or Structure they come in contact with for 372 damage each. Type: Damage Scaling: 4.00% Affects: Enemy Heroes ( and Structures) Targeting: Unit Target / Stationary Channel Channel time: 1.0+1.5 seconds Cast time: 0.2+Ch+0.5 seconds Cast range: 25 Shot Interval: 0.75 seconds Can only target Heroes. Nova can't take any actions while channeling Triple Tap. Triple Tap can't be manually cancelled and only ends, if its channeling is interrupted, Nova or the target is killed, removed from the battlefield or moves past 40 range from Nova, or once all 3 shots have been fired. Interrupting the channel in any way before any shots have been fired puts Triple Tap on 10 seconds cooldown. The target is Revealed for the duration of the ability and for 0.3 seconds after.
Precision Strike
Mana: 100
Cooldown: 60 seconds
After a 1.5 second delay, deals 456 damage to enemies within an area. Unlimited range. Type: Damage Scaling: 4.00% Affects: Enemies Targeting: Point Target / AoE Cast time: 0+0.5 seconds Cast range: Global Impact delay: 1.5 seconds Impact radius: 4 Vision Radius: 5 Grants vision over the area for 6 seconds, when the ability starts casting. At the moment of impact, vision radius is increased by 1 for 1 second. Nova gains XP and Covert Mission stacks from enemies killed by Precision Strike regardless of distance.

Nova build guide

Not many heroes have the ability to frighten the opposing players. I don’t mean about the character here, but about the actual player on the other side. One such is our lady for today. This is Nova build guide, and get ready to bully your opponent.

 

If you played StarCraft 2, you know about this hero. She was sent to bring in (or down) the Queen of the Blades, Kerrigan. However, in Heroes of the Storm, she will bring down anyone who she sets an eye on.

“Terminating… with extreme prejudice!”

Nova, the Dominion Ghost

Strengths

  • Stealthed when out of the combat
  • Impressive burst damage
  • Very long range of Basic attack and abilities
  • Global threat

Weaknesses

  • Highly dependent on positioning to land skillshots
  • Low health
  • Doesn’t have abilities for movement
  • Average sustained damage
  • Painfully bad at clearing waves and sieging

So, to be as good as possible, you will need some tips and tricks. Naturally, I got your back, and here they are.

  • Nova is one of those heroes who you cannot play from time to time. You MUST have the feel for Snipe ability. This one is a bread and butter for every Nova player, and if you can’t land it successfully, you cannot play Nova correctly.
  • Although hitting something with Snipe increases damage permanently, if you miss it at least once, you lose all the stacks. This high reward-high loss mechanics need constant practice, and this is why I have said it earlier.
  • To make it easier, try using Pinning Shot before Snipe or Precision Strike. It will slow down your target, making your job much more manageable.
  • Holo Decoy is what you will use to elude enemies. Once cast, it gives you 5 seconds time window to reposition and strike from a different position. This can create quite a confusion, and the opportunity to slip away. Once you go stealth, heroes in other two lanes won’t know where to expect you. This is the threat you generate, and it forces the opponent to play more defensively.
  • The main threat to you are heroes who can overcome your two most significant advantages, range and burst damage. For example, Chen can get close really fast and packs a lot of health, so you will have trouble to eliminate him before he makes trouble.
  • On the other hand, Zarya has shielding abilities which will keep your targets alive, making you a target instead.
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TALENT BREAKDOWN

1
Longshot
Increases the cast range of Pinning Shot by 30%. Pinning Shot also increases the range of Nova's next Basic Attack by 2. Bonus cast range: 1.35
Covert Ops
After being Stealthed for 5 seconds, Pinning Shot's Slow is increased to 55% and costs no Mana. Bonus is lost after losing Stealth for 1 second. Decoy doesn't benefit from the increased Slow
Advanced Cloaking
After being Stealthed for 2 seconds, gain additional 5% Movement Speed. While Stealthed, regenerate 2 Mana per second.
Longshot
Increases the cast range of Pinning Shot by 30%. Pinning Shot also increases the range of Nova's next Basic Attack by 2. Bonus cast range: 1.35
4
Rapid Projection
Reduces Holo Decoy's cooldown and Mana cost by 40%.
Holo Stability
Increases the cast range and duration of Holo Decoy by 100%. Bonus cast range: 8 Bonus duration: 5.0 seconds
Covert Mission
Active: Enemy minions killed near Nova grant a stack of Bribe. Hero Takedowns grant 10 stacks of Bribe. Use 25 stacks to bribe a mercenary, instantly defeating them. Does not work on Bosses. Maximum 100 stacks. If a camp is defeated entirely with Bribe, the camp respawns 50% faster. Support camps can not be bribed. Decoy can gain bribe stacks, if it dealt the finishing blow to the enemy, but not through presence.
Rapid Projection
Reduces Holo Decoy's cooldown and Mana cost by 40%.
7
Perfect Shot
Hitting an enemy Hero with Snipe reduces the cooldown by 3 seconds and grants an additional damage stack of Snipe.
One in the Chamber
After using an ability, Nova's next Basic Attack within 3 seconds deals 70% additional damage. Type: Damage modifier Affects: Self
Anti-Armor Shells
Nova's Basic Attacks deal 250% damage and decrease the Physical armor of Heroic targets by 10 for 3 seconds, but her Attack Speed is proportionally slower. Type: Damage modifier Affects: Self, Enemy Heroes (armor reduction) Modified Attack Speed: 0.4/s (= 2.5 s/attack) Armor reduction is applied before damage. Decoy's attacks do not apply Armor reduction.
Perfect Shot
Hitting an enemy Hero with Snipe reduces the cooldown by 3 seconds and grants an additional damage stack of Snipe.
10
Triple Tap
Locks in on the target Hero, then fires 3 shots that hit the first Hero or Structure they come in contact with for 372 damage each.
Precision Strike
After a 1.5 second delay, deals 456 damage to enemies within an area. Unlimited range.
Triple Tap
Locks in on the target Hero, then fires 3 shots that hit the first Hero or Structure they come in contact with for 372 damage each.
13
Psionic Efficiency
Snipe's range is increased by 15%, and hitting a Hero with Snipe refunds it's Mana cost. Range increase: 1.35
Double Tap
Pinning Shot now has 2 charges but it's cooldown is increased by 2 seconds. Charge cooldown: 1.0 seconds
Ionic Force Field
Gain 25 Armor for 3 seconds after losing Stealth. Type: Damage modifier Affects: Self
Double Tap
Pinning Shot now has 2 charges but it's cooldown is increased by 2 seconds. Charge cooldown: 1.0 seconds
16
Explosive Round
Snipe also deals 70% damage to enemies near the impact. Type: Damage Affects: Enemies
Crippling Shot
Pinning Shot lowers a Hero's Armor by 20 for the duration of the Slow, causing them to take 20% increased damage. Type: Damage modifier Affects: Enemy Heroes Decoy's Pinning shot does not apply Armor reduction.
Lethal Decoy
Increases the damage Holo Decoy deals to 30% of Nova's damage.
Lethal Decoy
Increases the damage Holo Decoy deals to 30% of Nova's damage.
20
Fast Reload
Triple Tap's cooldown is reset, if it kills an enemy Hero. The cooldown is reset, if the enemy dies within 0.625 seconds of getting hit by a shot from Triple Tap.
Precision Barrage
Precision Strike gains a 2nd charge and its cooldown is reduced by 30 seconds. Charge cooldown: 3.0 seconds
Apollo Suit
Reduce the cooldown of Permanent Cloak by 2 seconds.
Rewind
Cooldown: 60 seconds Active: Activate to reset the cooldowns of your Basic Abilities.
Precision Barrage
Precision Strike gains a 2nd charge and its cooldown is reduced by 30 seconds. Charge cooldown: 3.0 seconds
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