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Rehgar

Trait: Ghost Wolf

Instead of using a mount, you transform into a Ghost Wolf with 20% increased Movement Speed. Basic Attacks in Ghost Wolf form cause you to lunge at your target and deal 75% bonus damage. Dealing damage, using Abilities, and channeling cancels Ghost Wolf form.

Chain Heal

Chain Heal
Mana: 65
Cooldown: 9 seconds
Heal an ally with a wave of healing for 240 (+4% per level) Health. The wave then bounces 2 times to nearby allies within 7 range, restoring 240 (+4% per level) Health to them.
Lightning Shield
Mana: 60
Cooldown: 8 seconds
Imbue an ally with lightning dealing 64 (+4% per level) damage a second to nearby enemies. Lasts 5 seconds.
Earthbind Totem
Mana: 60
Cooldown: 15 seconds
Create a totem that slows nearby enemies by 35%. The totem has 217 (+4% per level) Health and lasts for 8 seconds.

Bloodlust

Bloodlust
Mana: 70
Cooldown: 90 seconds
Grant nearby allied Heroes 40% Attack Speed and 25% Movement Speed, and causes them to heal for 30% of the Basic Attack damage to their primary target. Lasts for 8 seconds.
Ancestral Healing
Mana: 80
Cooldown: 100 seconds
After 1 second, heal an allied Hero for 1475 (+4% per level) Health. Cannot be used on yourself.

Rehgar build guide

Of all units from WarCraft III, Shamans were my favorite. The whole “Earthmother”, “Elements bow to me” vibe was exciting and new to me, and they looked awesome! These units are represented by Rehgar in Heroes of the Storm.

 

As this Rehgar build guide will show, this is one versatile Support hero, who can bring a lot of options for building. Because of that, he is able to fit a lot of team compositions, which makes him highly recommended.

“My story mirrors that of all orcs: a tale of savagery and redemption. Perhaps… One day… I shall tell it to you.”

Rehgar Earthfury, the Shaman of the Earthen Ring

Strengths

  • Ghost Wolf is unique movement ability which can be used in combat, which brings unusual dynamics
  • Has massive healing ability
  • Wide choice of talents makes him highly flexible
  • Fits almost every team composition
  • Can clean Mercenary Camps on his own

Weaknesses

  • His most potent healing ability, Ancestral Healing, cannot be cast on himself
  • Mana hungry at the beginning of the game
  • Due to short delay on Ancestral Healing, some practice is needed to make it effective
  • Cast range of abilities is rather short

So, if you believe that Rehgar is the proper choice for you, there’s no reason not to try it. Still, here are some guidelines for his gameplay.

  • When playing Rehgar, you have to think in advance. For example, the opposing team is initiating the fight, and focuses your ally Thrall, what will you do? Although the Warchief can hold on his own for some time, he will need your assistance. Therefore, don’t wait for the right time to cast Ancestral Healing. It is far worse to cast it later than early.
  • Speaking of predicting, if you keep an eye out for movement of the opposing team, you can place Earthbind Totem upon which you have cast Lightning Shield in a vital location where you expect the opponent to go. This will give some zoning feature, but nothing drastic. This combo is also useful for clearing minions.
  • Ghost Wolf is something you have to learn to rely on. While it is active, it will give 75% bonus damage, which shouldn’t be neglected. This makes you aggressive support, which can coordinate with his lane partner to bully the opponent and push him out of the lane.
  • As for the enemies, always be careful about Muradin and Varian, due to their stunning capabilities. The latter is particularly dangerous because he can counter your build with his outstanding
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TALENT BREAKDOWN

1
Colossal Totem
Increases the area and range of Earthbind Totem by 50%.
Electric Charge
Increases the radius of Lightning Shield by 25%.
Wolf Run
Increases the Movement Speed of Ghost Wolf from 20% to 30%.
Colossal Totem
Increases the area and range of Earthbind Totem by 50%.
4
Spiritwalker's Grace
Reduces Chain Heal's Mana cost from 65 to 45.
Feral Heart
Increases Health and Mana Regeneration by 75% while in Ghost Wolf form.
Stormcaller
When Lightning Shield damages an enemy it restores 4 Mana, up to 40.
Healing Totem
Cooldown: 30 seconds Activate to place a Totem that heals allies in an area for 2% of their maximum Health every second for 10 seconds.
Spiritwalker's Grace
Reduces Chain Heal's Mana cost from 65 to 45.
7
Blood and Thunder
Ghost Wolf attacks reduce Basic Ability cooldowns by 2 seconds.
Farsight
Cooldown: 30 seconds Activate to reveal an area for 10 seconds. Enemies in the area are revealed for 4 seconds.
Cleanse
Cooldown: 30 seconds Activate to make target ally Unstoppable for 1 second. Cannot be cast on yourself.
Totemic Projection
Increases Earthbind Totem's duration from 8 to 12 seconds, and it can be reactivated to move an existing totem to a new location once.
Blood and Thunder
Ghost Wolf attacks reduce Basic Ability cooldowns by 2 seconds.
10
Ancestral Healing
After 1 second, heal an allied Hero for 1552 (+4% per level) Health. Cannot be used on yourself.
Bloodlust
Grant nearby allied Heroes 40% Attack Speed and 25% Movement Speed and causes them to heal for 30% of the Basic Attack damage to their primary target. Lasts for 8 seconds.
Ancestral Healing
After 1 second, heal an allied Hero for 1552 (+4% per level) Health. Cannot be used on yourself.
13
Earth Shield
Lightning Shield gives a Shield that absorbs damage equal to 12% of their maximum Health for 3 seconds.
Tidal Waves
Reduces Chain Heal's cooldown by 1 second for each Hero healed.
Earthliving Enchant
When Chain Heal heals a Hero below 50% Health, they are healed an additional 200 (+4% per level) Health over 5 seconds.
Tidal Waves
Reduces Chain Heal's cooldown by 1 second for each Hero healed.
16
Earthgrasp Totem
When Earthbind Totem is first cast, it slows nearby enemies by 90% for 1 second.
Hunger of the Wolf
Ghost Wolf attacks against Heroes deal an additional 5% of the target's maximum Health and heal you for 5% of your maximum Health.
Rising Storm
Every time Lighting Shield damages an enemy Hero, increase that Lightning Shield's damage by 10%. Stacks up to 20 times.
Rising Storm
Every time Lighting Shield damages an enemy Hero, increase that Lightning Shield's damage by 10%. Stacks up to 20 times.
20
Farseer's Blessing
Increases healing amount by 50%. Allies near the target are healed for 50% of the amount of health regained.
Gladiator's War Shout
Increases Bloodlust's healing from 30% to 60% of Basic Attack damage done.
Rewind
Cooldown: 60 seconds Activate to reset the cooldowns of your Basic Abilities.
Storm Shield
Cooldown: 45 seconds Activate to give all nearby allied Heroes a Shield for 20% of their max Health for 3 seconds.
Gladiator's War Shout
Increases Bloodlust's healing from 30% to 60% of Basic Attack damage done.
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