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Sonya

Trait: Fury

Use Fury instead of Mana, which is gained by taking or dealing damage. Using a Basic or Heroic Ability grants 10% Movement Speed for 4 seconds.

Ancient Spear

Ancient Spear
Cooldown: 13 seconds
Throw out a spear that pulls you to the first enemy hit, dealing 173 (+4% per level) damage and briefly stunning them. If this hits an enemy, generate 40 Fury.
Seismic Slam
Mana: 25
Cooldown: 1 seconds
Deals 176 (+4% per level) damage to the target enemy, and 44 (+4% per level) to enemies behind the target.
Whirlwind
Mana: 40
Cooldown: 5 seconds
Deals 441 (+4% per level) damage to nearby enemies over 3 seconds, and heals for 25% of damage dealt. Healing tripled versus Heroes.

Leap

Leap
Cooldown: 70 seconds
Leap into the air, dealing 135 (+4% per level) damage to nearby enemies, and stunning them for 1.25 seconds.
Wrath of the Berserker
Cooldown: 60 seconds
Increase damage dealt by 40%. Reduce the duration of stuns, slows, and roots against you by 50%. Lasts 15 seconds, and extends by 1 second for every 10 Fury gained.

Sonya build guide

Diversity is an excellent thing, is it not? It makes things far more interesting and exciting. Take our hero for example. When someone says “Barbarian”, the first thing which crosses your mind is a towering brute with braids in his beard. Luckily, this Sonya build guide will show you that not the strongest heroes have to be stereotyped as well.

 

In Diablo III there’s a class called “Barbarian”, and as such, it had to be featured in Heroes of the Storm. Our Sonya represents this class, and much of that direct approach is carried into this game. She is a strong melee Warrior with an interesting set of skills.

“All who stand before us shall lie broken and bleeding.”

Sonya, the Wandering Barbarian

Strengths

  • Very good in dueling
  • Extremely high single target damage potential
  • Outstanding self-sustain via Whirlwind
  • Can solo Mercenary Camps without a problem
  • Superb solo laner

Weaknesses

  • Relies heavily on Ancient Spear
  • Susceptible to kiting
  • Cannot deal damage at range

As I said in my Beginners guide, Sonya is one of the best beginner heroes, but still, some tips are in order, and here they are.

  • Although Sonya is a Warrior, her playstyle is based on dealing damage as well, rather than just blocking it. As such, you should know that she is a standard bruiser, which means that there are some elements of an Assassin approach.
  • As mentioned, you will have to rely on Ancient Spear to close the gap fast, and because of that, it is great to have, let’s say, E.T.C. in your team. He is a sturdy tank, a role which you do not fulfill, and can lend a hand in stunning the target, making your job much more manageable.
  • Remember to keep Fury as high as possible. This is highly important when it comes to team fights since you cannot allow yourself to dive in without it. In case that it begins to drop, use Whirlwind to keep it up.
  • This feature also stacks nicely with Wrath of the Berserker, so try to hit anything (preferably opposing heroes) to keep it going. You would be surprised for how long it can last.
  • Disabling heroes are your most significant threat. Simply put, anyone who can stop you in your tracks is a potential nuisance. For example, Muradin and Uther both are packing a great set of disables, and aren’t afraid to get close up and personal.
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TALENT BREAKDOWN

1
Furious Blow
Every 4th cast of Seismic Slam deals 50% more damage to the primary target and costs no Fury.
War Paint
Basic Attacks heal you for 30% of the damage dealt.
Tough As Nails
Every 16 seconds, gain 60 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 60%. Stores up to 3 charges. Charges refresh 200% faste while Fury's Movement Speed bonus is active.
Furious Blow
Every 4th cast of Seismic Slam deals 50% more damage to the primary target and costs no Fury.
4
Shattered Ground
Increase the length of Seismic Slam's splash by 66% and increase its slash damage to 75% of its base damage.
Hurricane
Reduces the cooldown of Whirlwind by 1 second. Casting Whirlwind removes all Slows and Roots from Sonya.
Battle Rage
Cooldown: 30 seconds Active: Activate to instantly restore 10% of Sonya's maximum Health. Stores up to 2 charges. Passive: Sonya deals 25% more damage to Mercenaries.
Shattered Ground
Increase the length of Seismic Slam's splash by 66% and increase its slash damage to 75% of its base damage.
7
Poisoned Spear
Ancient Spear deals an additional 100% damage over 6 seconds.
Life Funnel
Increases the healing of Whirlwind to 35% of damage dealt.
Shot of Fury
Cooldown: 40 seconds Active: Activate to gain 50 Fury. Usable while Whirlwinding. Passive: After casting Seismic Slam, your next Basic Attack deals 40% more damage.
Poisoned Spear
Ancient Spear deals an additional 100% damage over 6 seconds.
10
Leap
Cooldown: 70 seconds Leap into the air, dealing 135 (+4% per level) damage to nearby enemies, and stunning them for 1.25 seconds.
Wrath of the Berserker
Cooldown: 60 seconds Increase damage dealt by 40%. Reduce the duration of stuns, slows, and roots against you by 50%. Lasts 15 seconds, and extends by 1 second for every 10 Fury gained.
Leap
Cooldown: 70 seconds Leap into the air, dealing 135 (+4% per level) damage to nearby enemies, and stunning them for 1.25 seconds.
13
Mystical Spear
Reduces the cooldown of Ancient Spear by 2 seconds. Ancient Spear always pulls Sonya to the target location even if it doesn't hit an enemy.
Ruthless
Whirlwind deals an additional 50 (+4% per level) damage per second to Heroes below 33% Health. Does not generate additional healing.
No Escape
Increases the Movement Speed bonus from using Basic and Heroic Abilities to 20%.
Ruthless
Whirlwind deals an additional 50 (+4% per level) damage per second to Heroes below 33% Health. Does not generate additional healing.
16
Giant Slammer
Seismic Slam deals an additional 2% of Heroes's maximum Health as damage.
Rampage
Increase Basic Attack damage by 25%. Basic Attacks reduce the cooldown of Ancient Spear by 0.5 seconds.
Nerves of Steel
Cooldown: 60 seconds Active: Activate to gain 25% of your maximum Health as a Shield for 3 seconds. Usable while Whirlwinding.
Nerves of Steel
Cooldown: 60 seconds Active: Activate to gain 25% of your maximum Health as a Shield for 3 seconds. Usable while Whirlwinding.
20
Arreat Crater
Leap leaves behind an impassable crater for 5 seconds. Reduces Leap's cooldown by 20 seconds.
Striding Giant
Cooldown: 30 seconds Wrath of the Berserker increases maximum Health by 10% and grants Striding Giant, which can be activated to become Unstoppable for 2 seconds.
Composite Spear
Increases the range of Ancient Spear by 50%. Hitting an enemy Hero with Ancient Spear grants 25 Armor for 4 seconds.
Ignore Pain
Cooldown: 60 seconds Activate to gain 60 Armor for 4 seconds, taking 60% less damage. Usable while Whirlwinding.
Striding Giant
Cooldown: 30 seconds Wrath of the Berserker increases maximum Health by 10% and grants Striding Giant, which can be activated to become Unstoppable for 2 seconds.
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