Heroes of the Storm Battlegrounds guide – Towers of Doom
I’ve mentioned several times so far how Blizzard impressed me with their world building. Heroes of the Storm are one of the best examples which show us that it is not only important to have interesting maps, but the story must follow as well. Towers of Doom is a battleground where two entities, Raven Lord and the Grave Keeper are struggling for dominance. Teamwork, coordination and proper decisions all matter on this map.
About the map:
- Size: Medium
- No. of lanes: 3
- Realm: Raven Court (Nexus)
Objective and tips:
Well, we have another “oh no, the barrier prevents me from attacking the Core” kind of map. However, things are not simple or easy, since there are unique mechanics featured on this battleground.
There are six towers on this map, three for each side. Each time a team destroys a tower, it will transform into their own. To make things a bit more challenging to master, the altar will appear on one of four locations, and the team which captures it will be rewarded by a salvo of shots from their towers and the Core.
Those shots are the only way to damage the opposing Core. Therefore, Towers of Doom will require good decision making and coordinated attacks. If you manage to capture all six towers, your Core will continuously fire at the opposing one, as long as you control all towers.
Usually, Mercenaries are a useful addition to your efforts to push a lane, but here, they are buffed a bit and have a slightly significant role. Namely, when you capture one of the Sappers Camps, Mercenaries will join the fight, as they always do. If you manage to bring them all the way to the inner wall of the enemies’ lane, they will fire upon the opposing Core.
As of the heroes, I’ve learned that those with long range work the best on this map. Since basic damage won’t interrupt the channeling of the altar, mages with high ability damage will help you to disrupt the enemy, and prepare the teamfight.
Moreover, since Sappers use the ability to launch an attack on the Core, heroes with silencing abilities will also prove to be useful. Of course, here are recommendations for the Towers of Doom battleground.
- Chromie – although being challenging to learn, our tiny dragon is more than useful. Her Dragon Breath has no landing circle, so wreaking havoc on the channeling enemy is easy. Simply put, they won’t see it coming (literally).
- Stukov – the Infested Admiral is well-equipped for dealing with the enemy on this map. His central ability, Lurking Arm, can neutralize Sappers, and save a few health points for your Core, which can be very important in the long run.
- Falstad – due to his high mobility, Falstad is fantastic on this map. High damage, interrupting skills and map awareness are all necessary here, and our gryphon-riding Dwarf delivers all of those.