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Tyrael

Trait: Archangel's Wrath

Upon dying, become invulnerable and explode for 550 (+4% per level) damage after 3.5 seconds.

El'Druin's Might

El'Druin's Might
Mana: 45
Cooldown: 12 seconds
Deals 110 (+4% per level) damage to enemies within target area, slowing them by 25% for 2.5 seconds. Reactivating will teleport Tyrael to the blade and slow nearby enemies again.
Righteousness
Mana: 50
Cooldown: 10 seconds
Shields Tyrael for 336 (+4% per level) damage and nearby allies for 40% as much for 4 seconds.
Smite
Mana: 45
Cooldown: 6 seconds
Rake target area for 150 (+4% per level) damage. Allies moving through the targeted area gain 25% increased Movement Speed for 2 seconds.

Judgment

Judgment
Mana: 80
Cooldown: 70 seconds
After 0.75 seconds, charge an enemy Hero dealing 150 (+4% per level) damage and stunning them for 1.5 seconds. Nearby enemies are knocked away and take 75 (+4% per level) damage.
Sanctification
Mana: 75
Cooldown: 100 seconds
After 0.5 seconds create a field of holy energy that makes allied Heroes Invulnerable. Lasts 3 seconds.

Tyrael build guide

Some heroes are cool, others are memorable, but only a few managed to be both of those. This is precisely the case with our hero for today. Welcome to Tyrael build guide, and don’t tell me that this video doesn’t send the shivers down your spine. Prepare your wings; we’re gonna soar some incredible heights.

 

First introduced in Diablo II, Tyrael was an Archangel of Wisdom, and I remember him from that time. It was my greatest pleasure to find him in Heroes of the Storm, where he is played as melee Warrior fitted with amazing mobility.

“I will bring order to chaos.”

Tyrael, the Archangel of Justice

Strengths

  • Can be played as offensive and defensive hero through respective builds
  • Boosts teams movement and gives the shield
  • Can solo lane pretty effectively
  • Both Heroic abilities can be useful
  • Superb mobility for a Warrior

Weaknesses

  • Not very good when being the only Warrior on team
  • Mana hungry
  • Exercise needed to be a good initiator
  • Not every team fits him

Not every hero is played the same way. Heck, the same hero is played each game differently. Therefore, here are some tips to help you.

  • As I said, Tyrael is not very good when played as solo Warrior. Thus, you should always have another, tankier ally. Probably the best ones for this purpose are E.T.C. or Muradin. They are much tougher to kill and can occupy enemies attention while you dive at the backline where Tyrael shines.
  • One of the best Tyrael’s abilities is El’druin’s Might. Since it can be seen easily, it is a useful tool for feinting. You throw it one side and go the other.
  • If you have decided that Sanctification is the best for the current game, don’t waste it right at the beginning of a team fight. Wait and expect for the moment when the enemies will throw all they have. This means Heroic abilities, combos, and other high-damage procedures.
  • In case that you want to frustrate your enemies (and we know that you do, this means victory), throw Holy Ground at the center of a Mercenary Camp, to steal it.
  • When it comes to counters, watch out for Varian. Our noble king packs a nasty combination of stuns and taunts, and in the end, will throw Shattering Throw to shut you off completely. If you have Valla on board, she will have to deal with him.
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TALENT BREAKDOWN

1
Salvation
Increase the Shield amount Tyrael gains from Righteousness by 25% and heal Tyrael for 140 (+4% per level) Health if his Shield is destroyed. Does not increase the Shield amount gained by allies.
Justice for All
Incrase the Shield applied to allies by Righteousness to 75% of the Shield gained by Tyrael.
Ardent Restoration
Dealing damage to a Hero heals Tyrael for 15 (+4% per level) over 5 seconds. Dealing damage resets this timer, and the heal amount stacks up to 10 times.
Salvation
Increase the Shield amount Tyrael gains from Righteousness by 25% and heal Tyrael for 140 (+4% per level) Health if his Shield is destroyed. Does not increase the Shield amount gained by allies.
4
Stalwart Angel
Gain 25 Armor while El'druin's Might is active, and for 2 seconds after teleporting.
Bound by Law
Increase El'druin's Might's Slow by 10%. Tyrael's Basic Attacks against enemies Slowed by El'druin's Migbht increase the Slow duration by 1 second, up to 4 seconds.
Divine Vigor
If Smite hits an enemy, Tyrael's Basic Attacks within the next 4 seconds heal for 50% of the damage dealt.
Stalwart Angel
Gain 25 Armor while El'druin's Might is active, and for 2 seconds after teleporting.
7
Reciprocate
When Righteousness expires, it explodes for 170 (+4% per level) damage to nearby enemies.
Purge Evil
Each enemy Hero hit by Smite increases Tyrael's Basic Attack damage by 45% for 4 seconds.
Swift Retribution
Smite grants 20% more Movement Speed and also grants 25% Attack Speed for 2 seconds.
Reciprocate
When Righteousness expires, it explodes for 170 (+4% per level) damage to nearby enemies.
10
Judgment
Cooldown: 70 seconds After 0.75 seconds, charge an enemy Hero dealing 100 (+4% per level) damage and stunning them for 1.5 seconds. Nearby enemies are knocked away and take 50 (+4% per level) damage.
Sanctification
Cooldown: 100 seconds After 0.5 seconds create a field of holy energy that makes allied Heroes Invulnerable. Lasts 3 seconds.
Judgment
Cooldown: 70 seconds After 0.75 seconds, charge an enemy Hero dealing 100 (+4% per level) damage and stunning them for 1.5 seconds. Nearby enemies are knocked away and take 50 (+4% per level) damage.
13
Sword of Justice
Upon teleporting using El'druin's Might, El'druin swaps places with Tyrael, and El'druin's Might can be reactivated to teleport an additional time.
Holy Ground
Create a ring for 3 seconds that blocks enemies from entering the area teleported to using El'Druin's Might.
Law and Order
Each enemy Hero hit by Smite reduces the cooldown of Righteousness by 1 second. Each allied Hero Shielded by Rigtheousness increases the damage of the next Smite by 25%.
Holy Ground
Create a ring for 3 seconds that blocks enemies from entering the area teleported to using El'Druin's Might.
16
Horadric Reforging
Tyrael's Basic Attacks reduce the cooldown of El'druin's Might by 1.5 seconds.
Burning Halo
While El'druin's Might is activate, both Tyrael and El'druin deal 18 (+4% per level) damage per second to nearby enemies. For 2 seconds after teleporting, Tyrael continues to deal this damage and the damage amount is increased by 150%.
Smite the Wicked
While El'druin's Might is active, and for 2 seconds after teleporting, Smite's cooldown recharges 125% faster.
Smite the Wicked
While El'druin's Might is active, and for 2 seconds after teleporting, Smite's cooldown recharges 125% faster.
20
Angel of Justice
Increases the cast range of Judgment by 50%, and reduces the cooldown by 40 seconds.
Holy Arena
Increases duration of Sanctification by 1 second and increases the damage of allies by 25%.
Defense of the Angels
Cooldown: 120 seconds Activate to gain 40 Armor for 5 seconds. Each time Righteousness's Shield absorbs damage, Defense of the Angel's cooldown is reduced by 3 seconds.
Seal of El'druin
Using a Basic Ability grants 50% Attack Speed for 3 seconds.
Holy Arena
Increases duration of Sanctification by 1 second and increases the damage of allies by 25%.
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