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Zul’jin

Trait: Berserker

Activate to increase Basic Attack damage by 25% but consume 2% maximum Health per attack. Passive: Zul'jin attacks 1% faster for every 1% of maximum Health missing. You Want Axe? ❢ Quest: Every 5 Basic Attacks against Heroes permanently increases Basic Attack damage by 1. ❢ Reward: After attacking 75 times, Basic Attack range is increased by 1.1. ❢ Reward: After attacking 150 times, Twin Cleave now revolves twice. Continues to gain stacks even after the quests are completed. Bonus damage from You want Axe? is affected by damage multipliers, but not by Scaling.

Grievous Throw

Grievous Throw
Mana: 50
Cooldown: 8 seconds
Zul'jin throws an axe forward, dealing 125 (+4% per level) damage to the first 2 enemies hit and marking them for 6 seconds. Marked enemies take 50% bonus damage from Zul'jin's next 3 Basic Attacks against them.
Twin Cleave
Mana: 60
Cooldown: 10 seconds
Throw 2 axes in a large, circular arc, dealing 116 damage and Slowing affected enemies by 15% per axe for 2 seconds. Twin Cleave's axes return and revolve from the initial cast location, regardless of where Zul'jin is.
Regeneration
Mana: 75
Cooldown: 15 seconds
Zul'jin channels to regenerate 30% of his maximum Health over 4 seconds. Moving while channeling or taking damage will interrupt this effect. Damage over Time effects applied before cast do not interrupt Regeneration.

Taz'dingo

Taz'dingo
Mana: 75
Cooldown: 90 seconds
For the next 4 seconds, Zul'jin is Unkillable, and cannot be reduced to less than 1 Health. Taz'dingo!
Guillotine
Mana: 70
Cooldown: 30 seconds
Zul'jin launches a massive axe into the air that drops on the targeted area, dealing 330 (+4% per level) damage plus bonus damage the lower his Health is. This cannot be interrupted, once cast. Bonus damage is a percentage of the base damage and can be calculated using formula y = x2 / 50 where x stands for percentage of health missing. Maximum bonus damage is 300%.

Zul’jin build guide

How many times have you heard “Vengeance for Zul’jin!” while playing WarCraft III? That’s the line which is spoken by Troll Headhunters when you recruit them. Finally, we’ll see who this mystic warlord is. Welcome to Zul’jin build guide!

 

Played as ranged Assassin, Zul’jin brings Berserker mechanics to Heroes of the Storm. This means that while he loses health, he gains bonus damage and attack speed. This is perhaps a bit too much of a challenge for some players, and thus this guide.

“Let the killing begin.”

Zul'jin, the Warlord of the Amani

Strengths

  • Can deal a lot of damage via Basic attack, or AoE burst damage
  • Has several abilities which improve range, which makes his positioning a lot easier
  • His Regeneration offers rather good sustainability
  • Taz’dingo! can tip the scales during teamfight
  • Can fit a lot of team compositions
  • Wave clearing can be decent through suitable builds

Weaknesses

  • Vulnerable to ganks and heroes who love to dive
  • If Berserker is used too much, it will leave you with dangerously low health
  • Is targeted for team focus often
  • Blinded practically removes him from teamfights
  • Difficult to learn due to the high learning curve

Remember Garrosh? He gains armor while health is decreased, and this mechanics represents a bit of a problem for new players. Therefore, here comes tips and tricks part of this Zul’jin build guide.

  • There is usually one ability per hero which determines how good you are. For Zul’jin, it’s Berserker. Since it spends his health, it can be used to achieve higher attack speed. However, knowing when to activate it requires exercise, so don’t overdo it. This mechanics goes against instinct, since you will want to retreat. Suppress this urge.
  • The aim is also crucial for Zul’jin. For example, you will need a clear line of fire to hit the opposing hero(es) with Grievous Throw. If there are minions in your way, your setup will be wasted. Also, Twin Cleave has fixed trajectory and range. Therefore, some angling will be in order, to hit the heroes who are close to you.
  • When it comes to opposing heroes, Li Li tends to spoil the day with her Blinding Wind. Simply, if you cannot hit, you cannot be effective. Also, those heroes who dive a lot, such as Diablo, Zeratul or Kerrigan can shut off Zul’jin before he can react. Additionally, if they have some form of crowd control, it is almost sure that you will lose that fight.
  • When you are using Guillotine, take note that it has a slight delay period. Thus, try to anticipate where the target will be, in order to land a hit.
  • Although Regeneration is a fantastic ability, take a look around before activating it. Any form of damage will interrupt it.
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TALENT BREAKDOWN

1
Boneslicer
Grievous Throw now pierces through all enemies hit and restores 15 Mana per Hero hit. Additionally, Grievous Throw's mark is no longer removed by Basic Attacks.
Recklessness
While Zul'jin is below 75% Health, he gains 10% Spell Power. While he is below 50% Health, his Basic Attack damage is increased by 20%.
Headhunter
Cooldown: 60 seconds ❢ Quest: Zul'jin's first Takedown against each enemy Hero permanently increases his damage dealt by 2%. ❢ Reward: After getting Takedowns on every enemy Hero, Basic Attack range is increased by 1.1. Boosts both Spell and Physical damage.
Boneslicer
Grievous Throw now pierces through all enemies hit and restores 15 Mana per Hero hit. Additionally, Grievous Throw's mark is no longer removed by Basic Attacks.
4
Troll's Blood
Increase Regeneration's healing by 25%. If Regeneration fully finishes, restore 10% of Zul'jin's maximum Mana.
Voodoo Shuffle
Cooldown: 10 seconds Activate to remove all current Root and Slow. Passive: Lower the cooldowns and Mana cost of Regeneration by 40%.
Amani Rage
Cooldown: 30 seconds Activate to cause Zul'jin to instantly lose 50% of his current Health and heal for that amount over 10 seconds. Zul'jin gains 5 Armor while regenerating health from Amani Rage.
Troll's Blood
Increase Regeneration's healing by 25%. If Regeneration fully finishes, restore 10% of Zul'jin's maximum Mana.
7
Vicious Assault
Increase the duration of Grievous Throw's mark by 3 seconds and its damage bonus by 35%.
Arcanite Axes
❢ Quest: Twin Cleave's damage is permanently increased by 0.75 every time it hits a Hero.
Ferocity
Increases the Attack Speed bonus of Berserker by 40%.
Vicious Assault
Increase the duration of Grievous Throw's mark by 3 seconds and its damage bonus by 35%.
10
Taz'dingo!
Cooldown: 90 seconds For the next 4 seconds, Zul'jin is Unkillable, and cannot be reduced to less than 1 Health. Taz'dingo!
Guillotine
Cooldown: 30 seconds Zul'jin launches a massive axe into the air that drops on the targeted area, dealing 330 (+4% per level) damage plus bonus damage the lower his Health is. This cannot be interrupted, once cast.
Taz'dingo!
Cooldown: 90 seconds For the next 4 seconds, Zul'jin is Unkillable, and cannot be reduced to less than 1 Health. Taz'dingo!
13
Lacerate
Increases Slow amount of each axe by 10%.
Eye of Zul'jin
Basic Attack against enemy Heroes grant Zul'jin 6% Movement Speed for 2 seconds, up to 30%.
Ensnare
Cooldown: 45 seconds
Eye of Zul'jin
Basic Attack against enemy Heroes grant Zul'jin 6% Movement Speed for 2 seconds, up to 30%.
16
No Mercy!
Zul'jin's Basic Attack against enemy Heroes marked with Grievous Throw ignore Armor.
Wrong Place Wrong Time
If an enemy is hit by both Twin Cleave Axes at the same time, they take 100 (+4% per level) damage and counts as 5 Hero hits for You Want Axe?. Bonus damage may occur in both locations where the two axes meet each other: in the mid-arc as well as in the end of axes' traveling path, i.e. at the initial cast location. After completing the You Want Axe? quest, the second revolve also applies bonus damage.
Let the Killing Begin
When Zul'jin kills an enemy, his Attack Speed is increased by 5%, up to 40%, for 12 seconds. Basic Attacks refresh the duration. Hero Takedowns instantly grant 40% Attack Speed.
Let the Killing Begin
When Zul'jin kills an enemy, his Attack Speed is increased by 5%, up to 40%, for 12 seconds. Basic Attacks refresh the duration. Hero Takedowns instantly grant 40% Attack Speed.
20
Amani Resilience
Increase Taz'dingo's duration by 1 second. Upon expiring, Zul'jin heals for 50% of the damage he dealt during Taz'dingo. Healing is calculated after Armor reductions and other damage modifiers.
Buzzsaw
After impact, the Guillotine continues forward, dealing 75% damage to enemies hit. If a Hero is killed by Guillotine, Zul'jin is instantly healed to full.
Forest Medicine
Regeneration is no longer Channeled, and cannot be interrupted.
Buzzsaw
After impact, the Guillotine continues forward, dealing 75% damage to enemies hit. If a Hero is killed by Guillotine, Zul'jin is instantly healed to full.
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