How Combat in Final Fantasy VII Remake Blends the Best of Both Worlds
Sometimes one of your characters can get pinned down or otherwise restrained by an enemy, forcing you to swap to another team member to try and dish out enough damage to free your friend. This serves as a good reminder that you should swap between characters frequently, since they each have their own ATB gauges and powerful abilities to go with ‘em.
And, of course, the Limit Break returns. Taking damage fills up your Limit gauge, and once that’s full your Tactical menu gains a new option: that beautiful, animated, rainbow-tinted “LIMIT BREAK” option. Let ‘em have it!
A few other tidbits I noticed while playing Final Fantasy VII Remake (man, it still feels crazy to type that):
- The music. My goodness, the music. I heard a few tracks during my short time with Remake, each a fully orchestrated arrangement of the original’s timeless tunes. Listen to the music in the , then imagine that treatment applied to some of the game’s other songs. Yeah.
- Speaking of the music, it swaps seamlessly and dynamically between different versions of the song as you enter and exit combat. Such a cool touch!
- Major QoL upgrade: You can slide down ladders by holding R2 or clicking the left analog stick.
- Those same controls also let you sprint as long as you’re not in combat.
- You can assign commands to other characters during combat by selecting them with L2 or R2 and navigating their Tactical menus.
- After I killed an enemy with a multi-hit ability, Cloud automatically redirected the remaining hits of his attack to another nearby foe, ensuring the attack wasn’t wasted.
- The Scorpion Sentinel boss fight had some really rad phase transitions — basically mini-cutscenes that played out completely seamlessly during the encounter. Even though I’ve destroyed this thing plenty of times in the past two decades, I was glued to the screen as I took it on this time.
That’s it for now! But stay tuned — I’m sure we’ll have plenty more to talk about as we draw nearer to Final Fantasy VII Remake’s March 3, 2020 release date.