How Lizardcube Redesigned the Characters of Streets of Rage 4, Out April 30
Due to the technical limitations of the time, the original games didn’t have many frames. To bring the game forward to the present, I wanted as much fluidity and impact as possible. This proved very hard on the production, since each playable Streets of Rage 4 character has approximately 1,000 frames. Plus you have assorted enemies between 300/400 frames each. And everything is hand-drawn frame by frame in Photoshop.
For the special moves, I added more visual effects to increase the impact. This emphasizes that special action and it feels more rewarding to perform. It’s also a continuation of the character – Blaze’s style is more fluid, and using her natural blue FX with some lotus and mandala-type shapes gives her moves their own flavor.
I followed the same mindset when designing Adam. However, because he only appeared in the first episode, there was way less to work with. I tried keeping his shoulder pads, but to no avail — they felt too anchored to the 80s. So I explored other directions… The glasses make him look more mysterious, and sort of remind me of the look of the old sprite, where his eyes are barely noticeable.
Finally, after various attempts to show him wearing a jacket like a PI or a detective, here he is. The same, yet not the same.
Adam from the first Streets of Rage didn’t have many moves, so we had to iterate what we thought would be a good fit for him. One of his traits is his ability to dash, and the color green for his visual effects was a good choice that sets him apart. I tried to make him snappy with strength, and since Axel has a dragon for a defensive move, I thought the wolf was on point.
Lastly, for Adam’s Ultra move we wanted a wave moving forward. I thought having swords coming out of the ground was kind of new, but would also portray him as a “sword of justice.”
Thanks for reading! I hope you like the game, and that long-time fans will enjoy seeing our new takes on old favorites. Don’t forget you can choose to play their new forms or go retro, just like back in the day.