Scraper: First Strike Launches on PlayStation VR July 2
Another way players can tailor their MHP’s capabilities are through modifications. Each equipment has mod slots players can put in modifications for to further augment that part’s capabilities. The number of mod-slots a piece of equipment has is determined once it is built through the engineering system. This means if the player has built two miniguns, their left minigun can have enhanced attack speed while their right can be modified with a larger ammo capacity.
Each enemy type in Scraper: First Strike offers a set of unique abilities along with different elemental resistances. We want players to appropriately arm themselves for certain combat situations while not breaking immersion with excessive menu navigations mid-fight. To accomplish this, we’ve provided players with a weapon wheel that can be quickly opened and closed to swap between different offensive options. The best part is it slows down time. This allows player the mental bandwidth to consult information from their dashboard such as enemy resistance charts, ability cooldowns, and ammunition while not being removed from the moment.
On the subtler side of player customization, we’ve provided support for the DualShock controller, PlayStation VR Aim controller, and the new 3d Rudder motion controller. Our team is eager to see what combinations of weapons, modifications, abilities, and strategies you’ll pull from the engineering toolbox as you help the HRF defend the megacity of New Austin from Cifer and his Humech arm.